Number of Gamers Worldwide 2020/2021: Demographics ...

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Online Video and Streaming Sites Statistics and Facts Last updated on: September 15, 2020. Streaming is a method of transmitting or receiving data, particularly video and audio content, over a computer network as a steady, continuous flow. The data can be played back to start while the remaining data is still being received. Streaming media is multimedia data that is transferred in a stream of ... Between 2017-2018, the gaming industry had a 13.3% CAGR to reach $137.9 billion. However, video games industry stats show that the industry hit the $152.1 billion mark in 2019, showing a CAGR of 9.6% from the previous year. 3. The mobile games industry could be worth $77.2 billion by the end of 2020. Gamers play for an average of seven hours seven minutes per week. This number has increased 19.3 percent since last year’s State of Online Gaming 2018 report. However, younger gamers spend even more time playing, with those age 26-35 playing eight hours 12 minutes each week. Over 70% of parents believe playing video games are educational. Nearly 60% of parents play video games with their children at least once a week. The gender split has a slight skew in favor of male gamers at a 54% to 46% ratio in the US. The average gamer age is 32 years for men and 34 years for women. We've gathered both local (US) and global cyberbullying statistics, trends, and facts that help illustrate the extent of this growing problem. Sam Cook Data journalist, privacy advocate and cord-cutting expert. UPDATED: February 7, 2021 *This list of cyberbullying statistics from 2018-2021 is regularly updated with the latest facts, figures and trends. All technology these days produces both ... Discover all statistics and data on Online Gaming Industry now on statista.com! Try our corporate solution for free! (212) 419-8286 . [email protected]. Are you interested in testing our ... Online Gaming Statistics - 45 Facts That Will Blow You Away. Posted Under: Blog Gaming Internet. The Growth of the Gaming Industry . According to Newzoo's Global Games Market Report, Gamers will spend about $137.9 billion this past year on games. They are expected to spend about $151.9 billion in 2019. If you look at previous years' gaming revenue, you will notice a trend: It's important to ... The US online gaming market is anticipated to grow with a considerable CAGR of 8.1% during the forecast period (2020-2026). The growth of the market across the region is attributed to the high ... Approximately 22% of US adults use a paid online video streaming platform several times a day. A large portion of these users spends between 30 minutes and 3 hours on a paid online video streaming service every day. On average, consumers in the US spend 38 hours watching video content each week. 39% (or 15 hours) of this time is spent watching streamed video content. The average time spent ... Follow us: Follow us on Facebook Follow us on Twitter Follow us on LinkedIn See us on YouTube; Login . Follow us on Facebook Follow us on Twitter Follow us on LinkedIn See us on YouTube. How the Online Gaming Industry uses Big Data Analytics to grow . Mon 27 Jul 2020. Share this post: Share on Facebook Share on Twitter Share on LinkedIn. It would almost seem like there are no businesses that ...

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