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Energy Casino Full Review

After its launch in 2013, EnergyCasino has risen to prominence and gained a devoted player base. It is owned and operated by Probe Investments Limited a company based in Malta. Currently, the operator is the second largest Novomatic online casino in the world, with more than 60 Novomatic games on its website, and one of the biggest casinos in Europe.
Powered by many different software providers, namely Net Entertainment, Extreme Live Gaming, Microgaming, and Novomatic, the virtual casino provides players with an incredibly diverse selection of games and an excellent gambling experience. Its portfolio spans more than 200 games, including slots, video poker, roulette, and blackjack, among others. The operator also hosts live dealer games.
The casino supports a plethora of payment methods and international currencies to ensure maximum satisfaction for its users. Payout time is comparably quick to other casinos, though this depends more on the withdrawal method than anything else. For new and returning players, the casino offers some really enticing promotions and bonuses.
The website operates under the license and regulations of two of the most reputable and respected institutions in the online gambling industry, the UK Gambling Commission and the Malta Gaming Authority.
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Software Providers

The operator has brought under its banner many of the giants in the casino games development industry. Novomatic, NetEnt and Microgaming are well-known software providers that have been in this business for decades and have rightfully earned their place at the top. These three developers account for the vast majority of the casino’s game selection.
Numbering in the hundreds, these games have something for everyone, so much so that even the most demanding players will find it difficult not to find something they like. Each game has its own unique aesthetics and rules, as well as the possibility to play it without wagering any real money.
Apart from the Big Three, the casino has also made use of the services of several other software providers including Wazdan, Oryx Gaming, BF Games, and Edict. Their games match the quality of the big names in the industry when it comes to graphics and gameplay, even if they do not contribute the same quantity. All the games hosted at the website can be played instantly, provided that the player has registered an account with the casino.
Because of employing so many software providers, the provider boasts an impressive selection of games, catering to even the most demanding gamblers. You can play games from your favorite providers on a regular basis, while also discovering something new every day.
You would find it difficult not to admire the casino’s dedication to guaranteeing consumer satisfaction. Each title can be played with virtual points to get a proper feel for the game and see if you like it before deciding to wager any real money on it. Graphics are excellent and perfectly legible. Every game has a guide for players who do not know or understand fully how it is played.

Slots

If slots are your thing, you have come to the right place. You can spend days and weeks on your computer without having played every game. The beautiful graphics and the immersive audio effects will keep you glued to your seat for hours on end. You can play NetEnt’s legendary Arabian Nights, Starburst, Mega Fortune and many more.
The selection also includes games using various different intellectual properties such as the adaptation of the 80s mega-power rock band, Guns N’ Roses, along with South Park, Terminator, and many more.

Blackjack

Lovers of the centuries-old favorite, blackjack will find themselves busy playing for a long time the excellent selection, available here. Although it is not as extensive as that in some other online casinos, it certainly offers quality gameplay.
You will find the following types of blackjack at this virtual casino: Classic Blackjack Gold, Atlantic City Blackjack, Blackjack Classic, Vegas Strip Single Deck Blackjack and European Classic Multi-hand Blackjack.

Video Poker

Those who wish to try their luck against the computer in a hand of video poker simply have to select their game of choice and begin striving for that Royal Flush. Some of the most popular video poker variations you can find at the online casino include long-time favorite, Joker Poker, Jacks or Better, and Deuces Wild.
Players with more skill and experience are given the chance to indulge in several premium variations of the classic game, including American Gold Poker, Oasis Poker Professional Series, Casino Hold’em Poker, two types of Joker Poker and many more.

Roulette

If you want to feel the thrill of spinning the wheel in a Roulette game, please turn to the Roulette selection of games. It incorporates all the classic styles of Roulette, as well as some modern ones. More specifically European Roulette, French Roulette, American Roulette, Premier Roulette and more. The games are extremely authentic, leaving players with the impression they are standing at an actual roulette table.

Jackpots

Gamblers wishing to try their luck at getting filthy rich can opt to play in the jackpot games. The prize pools of these range from several thousand to several million. There is no exact sum that can be reported at any time since they fluctuate every minute. Currently, the most rewarding games are Mega Fortune, Mega Moolah and Arabian Nights, where the huge progressive jackpots keep increasing by the minute.

Live Casino

Want to get the feel of a real casino but you do not have one nearby or you do not want to leave the comfort of your home? Worry not, because the casino offers live games with real professional croupiers. The dealers are friendly and will not hesitate to cheer for your victories or help you out with any issues or questions you may have. The casino provides live games of Blackjack, several types of Roulette and Super 6 Baccarat.
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Supported Devices

In order to play at this online casino, you will need a PC with a stable Internet connection. The casino supports all major commercial browsers such as Google Chrome, Mozilla Firefox, Opera, Safari, etc. There is no additional software that needs to be installed, such as a casino client, as everything plays natively in the browser. The games are run using Java Player so make sure that you have it installed or that it is embedded in your browser. However, be aware that some games might not run on some versions of Linux.
If you do not wish to be chained down to your computer or laptop, or if you are traveling but still want to play, you can do so on your smart device. The site supports a mobile version for smartphones and tablets. Games are adapted for mobile use and are optimized to fit the smaller displays of smartphones and tablets, while still retaining their usability and conveying information just as well as on your PC.
While this is all well and good, what you have to also keep in mind is that not all games will run on your mobile device. There is no official post listing the unsupported games so you would have to find that out on your own.
It is indeed unfortunate that the casino does not offer a downloadable app for smartphones or tablets when other similar websites go out of their way to provide one to their player base. The experience of playing on a mobile browser may prove to be sub-par compared to that on a dedicated downloadable app or on a desktop computer.
Different smartphones perform differently and some players may not have any issues, while for others it may be unplayable. It is recommended that you play on a newer device as those have way fewer problems in terms of performance and stability.
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Bonuses and Promotions

The operator offers bonuses to new and returning players alike. The first bonus you are eligible to receive is the Welcome Bonus. Most bonuses include a percentage match on your first deposit up to a certain amount. There will almost certainly have a wagering requirement attached as well as a minimum deposit amount required to qualify for the offer.
To veteran players, the casino offers their VIP Program. Those lucky enough to be invited enjoy exclusive bonuses, promotions, competitions and the chance to participate in exciting real-life events. VIP members are also appointed a personal account manager to assist them.
Players who bet with real money also earn Energy Points. For most games or bets you will receive 1 point for every €5 you wager, however some games offer less. The points can be exchanged for real money or alternatively, you can purchase various goods from their online shop using points. The points can also be converted into money.

Payment Methods

The operator supports a very large number of payment methods. Visa is supported via credit or debit cards that you can use to boost your account balance. For those who wish to deposit via Instant Banking, there is the option to use Dotpay, Giropay, iDeal, Multibanco, Przelewy24, Sofort Uberweisung, Sporopay, Trustly or Euteller.
There is the option to pay via your phone using Zimpler. Supported e-Wallets are Moneta.ru, Neteller, Paymenticon, Qiwi, Skrill, Skrill 1-Tap, and Yandex. The pre-paid card variant supports Paysafecard only. There is also the possibility to pay via Bank Transfers.
There are minimum deposit sums for all transaction services as well as maximum deposit limit ranges which vary depending on your preferred method. Some of these payment services are country-specific such as Giropay and Yandex, so do your research as to what you can use before you make a deposit.
To withdraw your winnings, you can use a Bank Transfer, have the money deposited into your bank card or to your e-Wallet. Visa is the only supported debit or credit card that you can use for withdrawals. E-Wallet withdrawals you can process via Moneta.ru, Neteller, Paymenticon, Skrill and Yandex.
As you can see not all deposit methods can be used for withdrawals so plan accordingly. Be sure to familiarize yourself with the casino's minimum and maximum withdraw amounts for services.
The casino does not charge any fees related to depositing, although the payment service you choose may apply its own transaction fees. Should you choose to withdraw more than once per week, the casino will charge you a specified amount for the second withdrawal and each one after that.
Transaction times also vary from method to method, which you must also keep in mind. E-Wallets such as Skrill or Neteller usually have instantaneous transactions, while Bank Transfers take somewhere between 3-5 business days to clear. The casino surprisingly supports many European currencies, more specifically EUR, BNG, CZK, HUF, RUB, USD, NOK, GBP, RON, PLN and SEK.
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Customer Support

The operator has employed agents ready to help should you experience any difficulties or issues, or you simply have questions to ask. You can contact them using several methods. The most conventional one would be to call their offices. There are two telephone numbers posted on their Support page, one for their Malta office and one for their UK office.
Alternatively, you can email them at [[email protected]](mailto:[email protected]) or send them a message via their online form. The most direct method of contact and one that does not require you to get up from your computer would be to engage them in a live chat session. Once on the live chat page, you will be asked to enter your username and email and to select your preferred language of communication.
Response times are usually quick and the operators speak decent enough English to accommodate and service you. Customer Support is offered throughout the week, including on weekends. Additionally, there is a pretty extensive Frequently Asked Questions page where you can find the most commonly found questions and problems. The casino’s website itself is also available in a range of languages like English, German, Polish, Russian, Norwegian, Finnish, Hungarian, Turkish and Vietnamese.

Licensing and Restricted Countries

The operator holds licenses from two of the most reputable and respected institutions dealing with online gambling – the UK Gambling Commission and the Malta Gaming Authority (MGA). The MGA certificate was issued on 29 January 2013. These institutions hold online betting sites to the highest standards ensuring the optimal player experience and fairness. The fact that the casino possesses certifications from these two institutions demonstrates their commitment to delivering honest and quality gambling services.
On a negative note, EnergyCasino is not available everywhere, be that because the country does not allow online gambling or because they do not hold a license to operate there.
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Energy Casino €5 no deposit bonus and 20 free spins gratis

Energy Casino €5 no deposit bonus and 20 free spins gratis

EnergyCasino Free Spins & No Deposit Bonus
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Energy Casino Review

Energy Casino is home to a huge array of first-class games from some of the best software providers around. Open to punters from across the globe, Energy Casino offers a comprehensive gaming experience that’s sure to fulfill your every need. Boasting efficient banking, smooth customer support and top welcome bonuses, this casino could be a much-needed boost to your online gaming routine!
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Energy Casino Bonuses and Promotions

During our Energy Casino review, we discovered that you can get a scorching welcome offer when you join as a new member. The exact details of the offers at Energy Casino change regularly to stay up to date with consumer tastes, yet they always remain excellent value for money and are sure to help you get going in exactly the right manner.
Our Energy Casino review saw that this online site provider's existing members with some stellar offers such as free spins and no deposit bonuses with a consistency that is not common among online casinos. However, bonuses are not available for the time being in the UK. Fortunately, UK players can still enjoy the great VIP program on offer, which comes with plenty of exclusive perks and surprises.
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Energy Casino Software and Other Games

Throughout our review of Energy Casino, we were pleased to see that this online site has fabulous games from a selection of the world’s greatest software providers. These include names such as Evolution Gaming, Play'n GO and GreenTube. Energy Casino boasts a high-end gaming experience that elevates it from the ranks of average casino sites.
Our Energy Casino review found that this online casino has a wide range of titles covering almost all casino genres. Casino games at this site include poker, blackjack and roulette, whilst live game junkies can play exciting iterations such as Deal or No Deal Live and Dragon Tiger Live.
Although the casino offerings at Energy Casino are first-class, that isn’t all they offer. If you also enjoy betting on sports, Energy Casino is the perfect place to wager on your favourite teams, too. You can even bet on top virtual sports games such as Instant Football and Instant racing among others.
Our Energy Casino review team were happy to see that this casino provides members with a first-rate experience.

Energy Casino Banking and Cashout

Our Energy Casino review found that this online site is dedicated to making the banking process as stress-free as can be. With a huge variety of methods on offer for members looking to place deposits, you can choose from popular eWallet services such as Skrill, Entropay and Klarna. Add to this some truly quicksilver withdrawal timings and you have a smooth banking experience all-round. What’s more, there is a minimum deposit of only $10, meaning Energy Casino is open to every level of player.
This online casino site boasts full licensing from the both Malta and the United Kingdom Gambling Commission, so Energy Casino is the ideal place to come if you have concerns about getting a truly reputable casino experience. Our review of Energy Casino found that this site provides you with as secure a game as any site on the web.
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Customer Support at Energy Casino

Through our review of Energy Casino, we learned that this site boasts some of the finest customer support on the planet. With a triple-threat solution to all your problems, there is 24/7 live chat, telephone and email help on offer to all who might need help. Undoubtedly, players at Energy Casino can be sure that they will always be given the help they require - and fast!
These days, offering a comprehensive mobile experience is essential for sites looking to compete at the very top of the table. In their research, our Energy Casino reviewers were pleased to see that this site provides members with a fully compatible 24/7 live chat mobile service.

Our Verdict of Energy Casino

In conclusion, our review of Energy Casino found that this online casino provides a top-notch experience for all of its members. Not only is this a safe place to play, yet the titles here come courtesy of some of the very best software companies on the planet. What’s more, the offerings here are diverse, and you can enjoy everything from table games to live casino games and much more besides.
Our Energy Casino reviewers discovered a dedicated customer support team at Energy Casino, whilst the quick and comprehensive banking system make operating this site an absolute breeze. Add to this a cracking welcome bonus as well as frequent promotions for existing members and it is easy to see why this casino is a hugely popular one with all kinds of players.
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Emojino Casino - free spins, no deposit bonus, promotion

Emojino Casino - free spins, no deposit bonus, promotion

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Emojino Casino casino review

We decided to try out Emojino Casino and put it to the test, collected all the important details, and turned it into a neat little packet - all neatly for Your benefit. Same as always, we’re happy to report good and not so good aspects of the casino. Because it’s our pride to keep you and all our other readers well-informed, we’ve mentioned everything you’d want to know.
We examined the available casino bonuses and the T’s & C’s for the bonuses (remember that the T’s & C’s are super important when assessing the overall quality of a casino bonus). We also tried out the functionality of Emojino Casino mobile casino, looked into the selection of games, had a chat with their customer support, and gone through the fine print for the available payment options. We’ve obviously also controlled their policy about responsible gaming as well as other important details about the casino.

Emojino Casino casino review

We decided to try out Emojino Casino and put it to the test, collected all the important details, and turned it into a neat little packet - all neatly for Your benefit. Same as always, we’re happy to report good and not so good aspects of the casino. Because it’s our pride to keep you and all our other readers well-informed, we’ve mentioned everything you’d want to know.
We examined the available casino bonuses and the T’s & C’s for the bonuses (remember that the T’s & C’s are super important when assessing the overall quality of a casino bonus). We also tried out the functionality of Emojino Casino mobile casino, looked into the selection of games, had a chat with their customer support, and gone through the fine print for the available payment options. We’ve obviously also controlled their policy about responsible gaming as well as other important details about the casino.
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Frequently asked questions

Is Emojino Casino a scam?
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Do I get free spins at any point of my stay at Emojino Casino?

Emojino Casino Bonuses

By using the bonuses provided, we can play a ton more for our money. We can double, triple, even quadruple our loonies, so even with the hassle of meeting wagering requirements, they’re worth it.
Players often look for a no deposit bonus casino, so we’re looking into the status of it and all other bonuses at Emojino Casino.
Canucks are lucky here, we see some very good bonuses of many different sorts. All new players are rewarded with a no deposit bonus upon registering an account, and at least 100% bonus money upon the first deposit.
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Emojino Casino Bonuses

By adding bonuses to our casino account, we get a whole lot more action for our money. We can double, triple, even quadruple our loonies, so despite the pains that comes with wagering requirements, it’s still worth it.
The no deposit bonus casino tends to be the most popular choice, so we’re looking into the status of it and all other bonuses at Emojino Casino.
Canucks are lucky here, we find some very good and varied bonuses. Any new player that opens an account is rewarded with a no deposit bonus and at least 100% welcome bonus.
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The free bonus no deposit is probably the players’ favorite casino bonus. So what has Emojino Casino got to offer? Here are all details about the Emojino Casino no deposit bonus.
But, Emojino Casino doesn’t offer a no deposit bonus in any shape or form. We’re less than satisfied with it, but the rest of the casino might be kick-ass, and thus worth it.
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Emojino Casino Welcome Bonus

The casino welcome bonus is the biggest bonus offered at the casino (unless you reach high up in the VIP levels). Most often, players get either free spins or extra bankroll, but some casinos offer both.
Players are treated with a bit of both here at Emojino Casino. Canadians receive bonus money and free spins with the first deposit.
If you max it out, the Emojino Casino welcome bonus offers 100 free spins and 100% bonus money up to 300€. The play through requirements are for the free spins - 40 times the winnings, and for the extra bankroll it’s 40 times the xb. The games you can play while playing with the bonus include .
The Emojino Casino welcome bonus is a four-piece bonus giving you something extra on both your first 4 deposits. If you choose to maximize the bonus, the total value is 1500€.
The players 1st deposit you get 100% bonus money and up to 300€ bigger bankroll.
The players 2nd deposit gives 50% up to 400€ extra bankroll.
The 3rd deposit in this welcome pack gives 25% bonus up to 400€.
The 4th deposit and the final bonus in the welcome package offers 75% up to 400€.
The play through requirement is 40 times the xb.
Make sure you’ve read the T’c & C’s about wagering and the eligible games to play.

Emojino Casino Promotions

Players who enjoy bonuses are usually looking for new and more options. And by all means, a deposit bonus gives us more action for our money. So, what does this casino have to offer?
Emojino Casino has a variation of recurring bonuses, offers, and competitions. They’re not offering something every day of the week, but it’s plenty a week for the infrequent player. The Emojino Casino deposit bonus deals are of high standard all things considered.
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Emojino Casino Bonus Codes

No need to look for an Emojino Casino bonus code. The casino doesn’t use them. Players can select the bonus they would like to claim while making the deposit. This creates a smoother experience for the players to easily claim bonuses quickly and without casino rewards bonus codes.
Emojino Casino Bonus details
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Emojino Casino Game Providers List

The selection of casino games from popular gaming providers is an important ranking factor for us at Mr. Gamble. A good casino should offer a good selection of video slots from some of the best gaming providers. There should also be a live casino available with a good variation of live games. And Emojino Casino has made sure to tick all the boxes here.
Emojino Casino offers roughly 1000 casino games from 24 gaming providers, together with a good . This is very impressive. It’s a sign of a truly good online casino.
With additions such as
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Emojino Casino Mobile

In these modern days, with the entire world in our pocket, we expect good casinos to work as well on mobile phones as it does on a desktop computer or laptop. All you really should have to do in order to play casino on your phone is to start an account and just start playing your favorite mobile slots, whenever and wherever. And Emojino Casino offers a good mobile casino.
Emojino Casino has the majority of their games available in their mobile casino, and the overall functionality is good. There are no obvious issues with the mobile version and we like the useability. It’s clear that Emojino Casino has invested time and energy into creating their mobile casino.
There’s only one thing that should improve, the banking options in the mobile casino. This is often the case, though, because some payment options have less functionality with mobile devices and are more difficult to implement into a casino. The banking options, and the always present fact that the selection of mobile slots and other casino games could have been bigger, are the only issues we’d want to see improved.

Emojino Casino Deposit And Withdrawals

This is as good as it gets. Emojino Casino have really thought about everything. Classical banking methods, such as bank/credit cards (VISA, Mastercard, Maestro), are mixed with several of the most popular e-wallets. It’s all fully functional on mobile devices, too.
The withdrawals are instant if you use an e-wallet (that is: if you’re allowed to withdraw with an e-wallet, better check the bonus T&Cs for this), but with bank/credit cards it’s the usual 3-5 business days. Emojino Casino hardly applies any surcharges, and all payment methods are 100% safe and vouched for. We’re more than happy with the available options here.
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Emojino Casino Support Options

This is another important part of casinos we value and consider in our Casino RankingAlgorithm. It’s of utmost importance to be able to get help, to be able to reach the casino support in case something is wrong. No matter how good a casino is, we might have some questions at some point. This is why all good casinos should provide easy-to-reach support.
The support at Emojino Casino is good enough to keep us. We have several ways to reach the support, including a live chat function. If you’d want call in, or send an email, just go ahead and do so. The only slightly negative point is that the live chat is only open during “business hours”, i.e. when most of us are at work.

Responsible gaming with Emojino Casino

It’s more important than ever with Responsible Gaming. Casinos are held more responsible these days compared to a decade ago. Regulation of the industry has seen the focus increase on the potential issues, such as irresponsible gambling habits and dodgy KYC procedures. Because of regulation, online casinos now have to provide more and clearer safety measures.
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Emojino Casino Summary

We really like Emojino Casino. They’re great in many aspects and aren't just another random casino. Their total score is satisfactory and they’ve covered almost all bases.
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Newbie Player Guide to Alpha 19 on PC

7 Days to Die Alpha 19 Newbie Guide (PC Version)
I've seen a number of posts looking for a "how to play," or "introduction," to the game. This is my attempt to write one.
At the beginning of the game, you wake up video-game naked (i.e., in your underwear) and completely ignorant. Your goal is to survive, which is made harder by a) your nude ignorance, and b) the fact that you're living in the aftermath of a combined zombie/nuclear apocalypse.
Your character has four on-screen meters showing your status: food, water, health, and stamina (or call it whatever you like -- fatigue, energy, etc.).
Food and water levels go down unless you eat or drink something. They go down faster if you're doing something that burns stamina (like running). They go down faster if you're too hot or too cold (which is usually only an issue in biomes like desert or snow when you're not properly dressed). They can also go down faster with certain health effects (like getting dysentery -- I'll talk about these effects in a second). Run out of food or water and you will die. (Pay attention to the status bars; in real-life survival situations, regularly getting water is more important than food, but in-game, they both matter.) (Pro tip: Food and drinks you can make yourself are better in many ways than canned goods or basic crops.)
Health is just like in any other video game. It goes down when you get hit, or fall, or step on pointy things like spikes or cacti. Run out of health and you die. Eating food, using certain medical supplies, or just waiting will cause health to go back up. Again, certain health effects may nerf your health bar.
Stamina shows when you're tired. If you run out of stamina, then you can't swing weapons or tools, run, jump, or do other elements of an active post-apocalyptic lifestyle. The good news is that your stamina comes back faster than health while waiting. Drinking improves stamina recovery, and eating gives a temporary boost to maximum stamina. The bad news is that you will be using stamina constantly as you go about your day. (Pro tip: Check out the various beverages in the game to find stamina benefits -- particularly red tea and coffee, also known as the mining combo.)
Alpha 19 has a variety of different health effects that can hamper your food and water consumption, your health/stamina recovery, your maximum health/stamina, your speed, or your ability to use tools. Dysentry comes from eating rotting flesh or drinking unboiled water. Don't do that if at all possible. (Pro tip: You can eat animal fat and snowberries -- or yucca fruit in the desert biome -- if you run out of food in the first couple of days.) Other de-buffs come from injuries. The good news is that if you click on the icon showing the effect, it will bring up your character with info on exactly what you need to mitigate the effect, e.g., put on a splint or a cast to speed healing from a broken leg. Two particular health effects worth calling out are bleeding and infection. If you're bleeding, your screen will flash and your health will keep dropping. Use a bandage, medicated bandage, or medkit to stop it. ANYBODY can make bandages from cloth, so keep some with you. Infection refers not to gangrene, but to the dreaded zombie infection...a disease so horrifying that it helped usher in the fall of civilization. The ONLY way to cure this dangerous disease is...to eat some honey or take an over-the-counter antibiotic. Really, infection should only ever be a serious issue in the first week. (Pro tip: using an ax on tree stumps has a random chance to drop honey.)
Encumbrance: You have a fixed number of inventory slots. You will note that three rows are clear at the start of the game, while the final two rows are not. Those extra rows represent encumbrance, and filling them up will significantly slow you down and increase your stamina usage. Try to avoid that outside of cleared or safe areas. You can increase the number of non-encumbered slots with clothing and armor mods, or through the Pack Mule perk. I recommend finding or making pocket mods ASAP and skipping the perk, though a single level in the early game can make things easier for newbies. (Pro tip: Some items, like most raw materials, food, drinks, medicines, etc., stack in inventory; some items like clothing, mods, and weapons do not. Smart inventory management when looting and salvaging will keep that in mind: do I really want to pick up that pair of shoes, or hold onto that dirty water that will stack if I find more?)
All right, now that the basics are out of the way, how do I get better at surviving? The answer to that is two-fold. 1) Learn how to do more things. 2) Get better stuff.
How do you learn more things? You get experience points (xp) from almost everything in this game. Eventually, when your xp bar fills, you will gain a level and get a perk point. You can use that to select perks, which all have various benefits. At the start, you will get a series of basic quests that serve as a mini-tutorial, and you will gain 4 perk points from finishing them (make sure you complete them!). (Pro tip: Upgrading blocks, e.g., turning flagstone walls into brick walls, is an exceedingly generous way of earning xp in Alpha 19; using a hammer on a block will tell you what material is needed to upgrade it.)
Which perks should I pick first? Well...as a newbie, I recommend Lucky Looter (which improves your chance of finding good stuff), either Pummel Pete or Skull Crusher (depending on whether you want to use clubs or sledges), Sexual Tyrannosaurus (which improves your stamina usage), and something from the Fortitude recovery perks. Healing faster, using less food, or running away are all useful. Ask a different player and you will get wildly different suggestions. Eventually, you will figure out your preferred style of play and pick things accordingly. Note that perks tend to be useful to different degrees based on whether you are in early, mid, or late game.
The other way to learn stuff is to find skill books and schematics. Schematics let you craft new things. Skill books give you a free perk, basically. Collect all seven of a type to get a bonus perk. Some of those are quite useful. Some of them are very circumstance-specific. Regardless, reading an unread book or schematic at least nets you bonus xp. You can tell that you've read a book by the tiny book icon (it will be open if read already). Even if you've read it, you can keep it and sell it for some cash. (Pro tip: Technically, schematics and books stack in inventory; in practice, finding multiple copies of the same one in a single POI is relatively rare.)
How do I get better stuff? There are three ways to do that: 1) Loot it; 2) Make it; 3) Buy it.
Looting: There are many objects that serve as containers in the game. Some objects, like cars, may or may not be a container. Just get close. If you get the option to search it, then it is a container. Not every container will have stuff. Searching containers takes time and makes noise. Locked containers need to be disassembled or have the lock picked in order to open them. Alpha 19 changed looting to be highly level- and time-dependent. You will not get top-tier loot in the early game. Even if you somehow fight your way to the roof of the Shotgun Messiah weapons plant on Day 1, you are likely to find stone spears and maybe a blunderbuss. (Pro tip: a pair of lucky goggles will increase your chance of finding better loot when opening a container for the first time.)
Crafting: If you know how to build something, and you have the necessary ingredients, and you have access to the correct work area, then you can create something from scratch. Perks and schematics will tell you how to build stuff, though there are a handful of things you can build right at the start (like you saw in your tutorial quests). Ingredients can be looted, or you can salvage them by destroying items. See the next paragraph for more on this. Lastly, some items require you to be at a workbench, chemistry station, campfire, or forge to create (there will be an icon next to the item in the build list telling you which). You can build all of these work areas if you know how, buy them from traders, or use ones you find scattered around the world. Traders have one of each, though they probably won't all be functional (but the broken ones can be looted, at least). Caveat: In Alpha 19, you can build up to level 5 gear (higher level gear is usually better and has more slots for mods), but level 6 gear can be found or purchased. Level 6 gear is typically better than anything you can build of the same type.
Salvage: Getting raw materials can be done in a number of ways. Use tools (axes, picks, wrenches, shovels) to extract things from blocks in the world. This is mostly fairly intuitive -- shovels work best on dirt, cement, etc., while axes are good on wooden items like tables and trees. Tools have different levels and can be modded to improve their abilities. Pay attention to the "block damage" stat of the tool to compare them. Some blocks are better sources than others. You can find mineral nodes scattered around that provide you with coal, iron, nitrate, oil shale, or lead, and those are excellent sources (Pro tip: the nodes are just the tip of the mineral iceberg; you can dig down to extract more ore.)
Another way to get raw materials is to use the scrap command in inventory (personally, I found the hotkey for this a little too easy to hit accidentally, so I remapped it). This includes most useful items of gear, as well as certain decorative items like faucets and chairs that you can pick up. Note that many metal items can be put in the forge to smelt them down for more resources than you get using the scrap command, including iron tools. (Pro-tip: Smelting radiators that you get from disassembling cars, heating radiators, and AC units is a great source of brass for crafting ammo; you can also smelt Dukes...but you're usually better off using them to buy ammo from a merchant.)
Buying: Merchants are scattered over the map. Setting up a base near one is a good idea. The post-apocalyptic currency in this game is the Duke, a brass coin that looks like a casino chip. (There are no bottle caps in this game!) If you don't have any money, then you can instead trade your labor for payment. Complete a quest and you'll get cash, xp, and a free prize of some kind (you get a choice -- ammo, meds, gear, etc.). Quests boil down to: retrieve a package, kill some zombies, kill some zombies AND retrieve a package, or dig up and retrieve a package. In the early game, in particular, quests can be very lucrative. (Pro tip: The Daring Adventurer perk can improve the rewards you get from quests if you decide you want to focus on that aspect of the game.) Merchants sell all sorts of things: food, raw materials, weapons, armor, vehicles, skill books, schematics. Their inventory resets daily-ish, so pop back on a regular basis.
Cheesy pro-tip: When you trigger a quest location, the POI will refresh to an "unexplored" state. This automatically refills all of the loot, etc., as well as repopulating the zombies. You can clear the location, then trigger the quest and clear it again for double the rewards. Just don't leave any loot inside a container that will refresh.
What about combat? Why haven't you really mentioned the z-word yet? Well, honestly, you'll probably spend a lot more time salvaging and looting than fighting (with the exception of Blood Moon horde nights, which I'll talk about below). Most zombies in the early game are slow and fairly easy to avoid. If you can avoid getting mobbed, then you will probably be all right.
Animals, however, will mess you up. You will quickly start yawning when you see a single stumbling housewife zombie, but a wolf will continue to be a threat well into the mid-game. Zombie animals are also a threat. Zombie dogs are fairly easy to kill but come in packs of 3-7. Zombie bears will soak up more damage than you can easily dish out in the early game. Zombie vultures are hard to hit and are really good and causing lacerations and bleeding. I've gotten infected by zombie animals far more commonly than I have from human zombies.
Zombie dogs, coyotes, wild cats, and wolves: running works until you run out of stamina, and then you're dead. The best bet in the early game is to find someplace high they can't reach and snipe them if you have enough arrows or ammo. These animals can and will sneak up on you. The good news is that they will make random noises that will let you know they're in the area.
Snakes: I've seen these in the desert and wasteland biomes. Good eatin', but they are quiet and can attack without warning. Luckily, they die easily.
Wild pigs: Don't bother them. Seriously, just leave them alone until you have good guns.
Bears and zombie bears: The good news is that they won't chase you as easily as some other animals. They are also not as fast and you can outrun them. The bad news is that if you get cornered, they can take and dish out huge amounts of damage.
Zombie vultures: These will attack you if you're injured, or are riding a vehicle. Shotguns are the easiest way to deal with them. Hitting them with melee weapons is an irritating chore that often ends with negative health effects. Possibly the most annoying creature in the game.
Deer, rabbits, and chickens: They don't attack, but run if attacked. They can be a good source of meat. (Pro tip: you can get quests from slips of paper you find in loot; the ones asking you to do things like, "kill a bunch of rabbits by throwing cans of Sham at them," are never worth it unless you're desperate to try something new.)
As the game advances, and as you explore some of the larger points of interest (POI), you will run across more dangerous zombies. Feral zombies have glowing eyes and always move at a full run. Crawlers will jump around like demented jackrabbits. Glowing versions of zombies regenerate health. A good rule of thumb is that if something is different about a zombie, it probably is more dangerous. (Pro tip: Quite a few POI's have alert triggers that will cause a bunch of nearby zombies to wake up at once, and stealth doesn't avoid tripping them; best to always have a clear avenue of retreat when entering a new location.)
Weapon selection: As said earlier, clubs and sledgehammers are your basic melee option. Either works well for the early game or to save ammo or hit quietly in the later game. Spears, axes, and knives/machetes can also be used, but they require more practice and really NEED perks to be fully optimized. Note that knives and axes are mostly meant to be tools. Stun batons require another source of damage, either turrets or other players, to be effective, and are also perk/mod-dependent.
Bows can easily kill basic zombies quietly with a headshot. Use the best bow or crossbow and the best ammunition that you can. Do away with stone arrows/bolts as soon as you can find or build the iron versions. You'll need to decide for yourself if you want to keep using bows once guns are available. I like them, but your mileage may vary. (Pro tip: There is a skill book that allows you to craft flaming and explosive arrows; sadly, there is no way to ride around in a Dodge Charger, shooting exploding arrows out the window while Dixie plays from the car horn.)
Guns are easily the best option in the game...and while perks can make them more effective, they aren't necessary. Don't hesitate to pull out a shotgun just because you put all your perk points into pistols if you run out of 9mm ammo. There is a fair amount of ammo in this game, and you can make more...but I always keep a club or sledge with me just in case. Having a gun makes exploring the harsher biomes a lot easier. The trade-offs for gun selection are pretty in line with any other game that has guns. Some burn ammo quickly. Some have low ammunition capacity. Some are better at long range. (Pro tip: having several loaded blunderbusses or double-barreled shotguns in your tool belt can provide an early-game rapid-fire option for dealing with tougher opponents.)
Weapon perks and skill books: Each type of weapon has an associated perk, and an associated skill book set. Maxing out both can make a fairly sizeable difference, and can have some unexpected other benefits. For example, one of the skill books gives you a 10% barter bonus if you happen to be holding a .357 while trading.
Blood Moon Horde Nights: Every 7 days (by default), the sky will turn red. When night falls (hour 22 by default), a horde will spawn near the player. Every zombie in that horde will magically know exactly where you are and will rush at you to eat your delicious flesh.
The devs of the game have made it clear that they want you to FIGHT the zombies, and have gone well out of their way to make turtling behind defenses less viable. Zombies will break down walls -- even ones made of brick and concrete. They will dig to reach you. They jump on top of each other to climb to get you (like in the Brad Pitt zombie flick). As the game progresses, zombies will appear that are capable of spitting acid, or that act as suicide bombers (can you call it suicide bombing if they're already dead?). (Pro tip: Bomb zombies, also known as Demolishers, can be taken down by head or leg shots; shooting them in the chest is a bad idea, despite the fact that shooting the glowing spot is normally the best move in a video game.)
Having said that, building defenses and traps can be very effective at delaying or channeling zombies, and can effectively thin the horde. There are pretty much two approaches people use to deal with a horde night.
  1. Find a POI that prevents the zombies from reaching you and then wait out the attack. Anyplace high with enough metal or stone to last for a while will work. Large stores, fire departments, skyscrapers, water towers, etc., can all work, though the smaller the location, the more quickly it will fall to the zombies eventually.
  2. Build a fortress. This is usually a setup that includes auto-turrets, traps, spikes, and walls made of brick or concrete. Often, they're set up to lead zombies into a killing zone where you can shoot or bomb them into bits. There are many YouTube videos on different approaches, and they range from lore-friendly to extremely cheesy exploitations of the AI or physics engine.
Note that these two are not mutually exclusive. It's pretty common to use POI's at first and then try building your own, or to move back to POI's if your attempt at a custom fortress is less effective than you had hoped. (Pro-tip: Don't use your home base for horde nights...at least until you've got a LOT of experience fortifying against horde nights.)
Creating a home base: Every survivor needs a place to keep their stuff. Just like with a horde base, you can either re-purpose a POI or build your own from scratch.
If you use a POI, then make sure you put down your bedroll. That will keep sleeping zombies from respawning in the area. If you want to use a bedroll as a way of regularly resetting your spawn point, then you're probably better off building your own base. That said, a good POI to use as a base has height. Using a forge on the first floor is a good way to attract random zombies. It's also good to find someplace with brick or concrete walls, as they'll last longer against wandering foes. Also, keep in mind that you'll be going in and out a lot, so you don't want it to be too hard to get in and out. (Pro tip: lone zombies can't jump to ladders that are two blocks off the ground, but you can; this doesn't work so well with hordes, as they climb over each other.)
By default, zombies are faster at night, so early game nights are a good time to huddle up in a base and craft things. When you run out of things to craft, READ the descriptions of your perks, skill books, and the built-in journal entries. You'll be surprised how much information is buried in there. You can also take the time to look at the map and plan out the next day's activity. (Pro tip: Find a cluster of close-together POI's on the map, and put a chest or storage box in the middle to serve as a temporary loot repository; inventory item stacking means that having a collection point can mean many fewer trips back to your base with the fruits of your effort.)
Vehicles: Maps in this game are fairly large. The solution to moving about to different biomes (which have different resources and different POI's) is to make or buy a vehicle. Anybody can assemble vehicles if they have the right parts, but some of the parts are locked behind perks/schematics. Taking the first-level vehicle perk can be useful, as the bicycle isn't a bad starting vehicle and the perk unlocks wheels, which every other vehicle needs. (Pro-tip: the easiest way to get gas when out-and-about is to salvage the many derelict cars.) Zombies and wildlife are pretty harmless if you can speed past them...with the exception of vultures, which can be annoying enough to make you stop your motorcycle just to shotgun them out of the sky.
Mods: There are tons of clothing, weapon, and armor mods in the game. Read the descriptions, as they can have a huge impact on effectiveness. (Alpha 19 has no vehicle mods, despite the fact that vehicles have mod slots.) If you open an item for modding, then any mods in your inventory that can be used for that item will start flashing, making it easy to see which mods go with that item. (Pro tip: There is a boot mod that reduces falling damage that is worth its weight in gold. Not only is it really easy to fall in some POI's, but the de-buff from spraining or breaking a leg when zombies are about can be utterly lethal.)
Power tools: Power tools are very powerful. Augers and chainsaws harvest materials very rapidly. They also use gas and make a ton of noise. They tend to quickly attract screamers, which are zombies that scream until other zombies show up to find out what all the fuss is about. Kill them quickly to avoid hordes interrupting your mining. (Pro tip: The physics engine of the game means that mine collapses are a thing, and they can be deadly; shoring up the ceiling with wood blocks can help prevent this, but augers can mine so quickly that you can lose track of how deeply you've gone beyond your supports.) The annoying pinging noise made by augers is an Alpha 19 addition that was generally disliked by everyone.
Repairing items: Many items like tools, weapons, and armor will degrade over time. Weapons and tools will let you know they need repair...typically when you need them the most. Armor never notifies you. It just stops working. Check your item status bars to figure out when to repair them. Simple tools and weapons can be fixed with wood and stone. More sophisticated items require repair kits. In Alpha 19, repair kits are a generic fix-all for any advanced item, which greatly simplifies things. They can be crafted with forged iron and duct tape. (Pro tip: forged iron can be made in any forge, but you can also salvage them from disassembling weight sets, desk and gun safes, and NON-FUNCTIONAL vending machines; salvaging them can be tedious in the early game but can be worth it to keep your precious firearms and armor functioning.)
Farming: You will find seeds, or you can take a perk or find a schematic to craft seeds. It takes five cobs of corn to create one corn seed, which is odd given that the whole grain is basically made of seeds...but chalk it up to game-play balancing. To plant a seed, you need a farm plot (except for mushrooms, which can grow on any surface), which you can craft with wood, rotting flesh, clay, and nitrate. Once planted, it will grow in three stages. Harvest it at stage 3 by punching the plant, and it will revert to stage 1 and deposit the appropriate food item into your inventory. If you accidentally harvest the seed, just replant it. If you want to get physically fit, do a push up in the real world every time you accidentally punch the ground or the air instead of your crop. (Pro tip: Don't harvest with a mostly full inventory, as if your tool belt slot is the last open spot, the crop will go there, and your next attempted punch will instead eat the last one you harvested.)
Electricity: Fire attracts zombies like moths. Using electric lights is a convenient way to avoid that, as zombies are Luddites and don't care for the products of industry. The most convenient way to light up your home base is with lanterns, but you need to find a certain skill book to make them. The good news is that their batteries never need recharging. You can also get flashlights, or mods that attach lights to your helmet or your weapon (press F to pay your respects...er, sorry, to turn on your light). You can also craft a variety of stand-alone electric lights, but that requires a separate energy source.
Energy sources come in three varieties. Battery packs hold up to six car batteries and drain the batteries over time. You can recharge the pack by connecting it to a different energy source. Generator banks hold up to six engines (recoverable from many derelict vehicles, among other sources) that burn gasoline to provide power. Solar banks contain solar cells and generate power as long as they are in sunlight. They also cannot be crafted and are as expensive as hell. (Pro-tip: Higher-level batteries last longer; use level 1 and 2 batteries to craft vehicles, sell, or smelt for lead, and keep the better ones for the battery banks.)
Use wiring tools to connect energy sources to energy consumers. There are some slightly wonky rules to how you can connect, but it isn't hard to learn with a little trial and error. Wiring doesn't cost you anything, so experiment freely. You can put various switches between the consumer and the source: toggle switches, pressure plates, and motion sensors being the most common, though there are other options. Switches require power, but less power than an active consumer. This allows you to, for example, conserve power in the daytime by turning off active defenses and lights so you don't waste battery charge or gasoline. (Pro tip: a solar bank charging a full battery bank will provide quiet, continuous power, at which point you can feel free to light up your place like a Vegas casino 24/7.)
Stealth: Some players will tell you stealth is impossible in this game. That is not true. What is true is that some situations negate stealth, most particularly Blood Moon hordes. Just tell yourself that the red moon makes their senses so acute that they can smell a living human from a mile away -- if you can't rationalize it away as a game balance issue. Some POI's also have event triggers that are based on your location rather than how stealthy you are being. Chalk that up to dramatic license. This is a game where zombies are real and I can carry a motorcycle in my boot. Get over it.
There are some things you need to know about stealth, though, to do it effectively. Your stealth rating is a combination of noise and visibility. Clomping around in heavy armor, waving a torch or flaming club around, or using a flashlight will make you easy to notice. Firing a gun, whacking a wrench against a metal appliance, or jumping up and down on a pile of trash will also make you easy to notice. That means using light armor, using a bow or melee weapon, and crouching are all ways to avoid being seen.
There are a number of skill books, perks, armor and weapon mods, and craftable gear that can all make you more stealthy. With diligence, you can walk up behind a sleeping zombie, smack him in the head with a sledgehammer, and not disturb the other one right next to him. Will this make the game much easier? I would argue no. It certainly makes some specific situations much easier. Clearing out a mini-horde in a POI with a bow before they wake up can be much less stressful, certainly. The lack of universal effectiveness definitely makes it a playstyle choice, however, rather than an over-powered build to avoid if you want a challenge. (Pro-tip: Stealth is never a 100% guarantee, which is why you always carry stacks of wood; wood is incredibly flexible, as it lets you drop cheap spike traps in narrow passages, climb up easily to places zombies cannot reach, make bridges across open gaps, craft doors to seal off openings that foes have to make noise to get through but that you can open easily, etc.)
That's about it. The most important pro tip is this: this is an open-world game where the only thing that matters is that you have fun playing it. It doesn't matter if you want to do single-player, or multi-player, or if you like crafting more than combat, or prefer spears over guns. You bought the game. Do what you like, as that is really the only goal.
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Mega Moolah Free Spins No Deposit Bonus in Microgaming Casino

Mega Moolah Free Spins No Deposit Bonus in Microgaming Casino

Mega Moolah Free Spins and No Deposit Bonus
Welcome to the Mega Moolah Free Spins Bonus website! Here you can find all exclusive promotions, no deposit bonuses, free spins on this progressive jackpot from Microgaming. Plus, there's a lot of information about this slot machine, latest big winners and casino reviews. These include free spins and no deposit bonuses to Royal Vegas, All Slots, Platinum Play, Ruby Fortune, Gaming Club, Lucky Nugget, Mummys Gold, River Belle and many more. Check it out.
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Mega Moolah Jackpot Full Review

The biggest win in the slot reached over £13 million (almost $16,9 million) and has made a player rich guy in a few minutes. This case was even marked by the Guinness World Records and the slot was considered a Millionaire Maker.
Another good thing is a low volatility index with a return to the player percentage being of 94-95%. The coefficient is pretty good and guarantees regular payouts within the gameplay. Unfortunately, Mega Moolah slot does not have a demo version — this is explained by a progressive jackpot and its size.
Although there is no opportunity to test out the game and develop a winning strategy for free, you can boost your gambling skills due to our Mega Moolah review. On the page, you will discover the features, bet requirements, a variety of bonuses, and tips on how to become a champion of the slot. Go ahead and dive deep into the wildlife of virtual safari.

General Information

This is a five-reel video slot with twenty-five pay lines to get several combinations that guarantee regular payouts. The game provides such features like Wild symbol boosting your wins and Scatter leading to bonus rounds. We have already mentioned 4 Jackpots making people rich.
The main theme of the slot is an African savannah full of wild inhabitants like lions, antelopes, monkeys, zebras, elephants, buffalos, and giraffes. Besides all these creatures, you will face images of playing cards that have different values as well. When you get three symbols in a chain, this can bring a great payout to your pocket.
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How to Play the MEGA MOOLAH Game: Interface and Rates

The distinctive feature of Microgaming products is simple gameplay, high-quality design, and handy settings. Mega Moolah slot is not an exception. When you launch the game, check out the sizes of all progressive jackpots. You can constantly monitor how they change in real time.
During the gameplay, you will receive a notification, if someone won a huge jackpot anywhere in the world. Such messages help you know how often gamblers get the top rewards.
The slot interface and playing process are pretty easy. You will have a few buttons to manage the gameplay:
Paylines & Coins
  • Select Lines – due to this button, you can select the number of functioning pay lines;
  • Select Coins – check or change the number of coins per line;
  • Bet Max – use this button to set up a maximum bet per game round;
Spin Button
  • Spin – this button launch the spinning on the reels;
  • “+” and “-” – use these control keys to regulate coin denomination;
Credits
  • Credits – money on your balance;
  • Win – here you can see your total reward.
The minimum bet per round is 0.01. The max bet is 0.05x 5 coins per line x25 lines, which equal to 6.25. These bet sizes are perfect for beginners, but the high rollers also shouldn’t miss out on this slot – the main reason is even at small bets you can hit a huge jackpot.
Before starting the gameplay, you need to pick the number of paylines, the coin value per line and their sizes. After all settings, you can pass to the reels by pressing the “Spin” button. Check out the size of payouts and jackpots in “View Payout” and attentively examine the payout table.
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Bonus Symbols

All symbols of the slot look very bright and cartoony. Besides low-value animal characters, you will see some special symbols in the game that enlarge your chances to win. Check them out now:
The Lion is a Wild Symbol. The king of animals substitutes for other symbols but not for the scatter, and doubles your wins.
Monkey is a Scatter with a super-power as well because it triggers a bonus game. If 3, 4 or 5 monkeys appear on the playing board, then the player gets 15 free spins that offer even more wins. A monkey symbol increases your wins when two or more identical symbols are collected on the lines. The bonus game starts automatically. The gambler gets a notification with the total win within free spins round.
Speaking about any victorious strategy, we fear it does not exist. Everything is a deal of chance.

What Are the Advantages of Mega Moolah

To sum up all the pluses of this slot, we recommend you to learn them below:
  • high-quality graphics full of bright colors and amusing characters;
  • a variety of symbols that create combinations and bring a lot of payouts;
  • a chance to win your first million;
  • easy-to-use interface with convenient control panel;
  • a bonus round leading to more and more money.

Why Microgaming?

#1 developer of slot machines Microgaming is known worldwide. Slots created by this supplier become legendary and still blow people’s minds for years. Having 27 years of existence, the company has released over 600 slot machines. They are constantly changing, reincarnating, improving, and becoming better like good wine.
Games from Microgaming evolved from the classic “sevens” into modern 3D slots equipped with the latest developments. Thousands of gambling lovers choose slots from this provider due to the following reasons:
  • attractive design;
  • a progressive jackpot available in many slots;
  • a high percentage of returns, up to 98% ;
  • 3D slot machines with innovations.
  • 1 new game is released per month.
As you see, Microgaming got a huge trust and provides not only Mega Moolah's way to become a millionaire. The choice is yours!

Final Say!

Microgaming has released an adorable slot that will never lose its relevance in the slots gaming community. Mega Moolah slot machine is considered a high-quality game full of enjoyable features, easy-to-follow rules, perfect design, and simple interface. You will receive a ton of emotions, energy, and frequent payouts as well. The safari and four jackpots are calling you, can’t you hear it?
>> Full list of jackpot free spins and bonuses <<
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No deposit bonus casino list

One of the best ways an online casino can reward you is when it gives you a no deposit bonus. It’s an excellent way to use the casino’s money to try out new games you’ve had your eye on or enjoy a few wagers without being concerned about your bankroll.
We take a look at three online casinos that offer precisely that to Canadian players.

Casumo Casino

Casumo Casino offers a no deposit free spins bonus on its Book of Dead slot. You’ll receive 20 free spins without having to make any payment to the casino.
To activate your free spins, you have to click on the Book of Dead Bonus Spins button. It’ll automatically start the game. You don’t need to make any deposit to get the reels spinning.
All winnings during your 20 free spins will accumulate in your bonus account. It has a wagering requirement of 30x before you may withdraw any winnings. The no deposit free spins bonus is valid for 30 days, and you can only claim it once.

Energy Casino

At Energy Casino, there’s more than one no deposit bonus you can claim. Its variety makes it easy to enjoy new games without taking a risk on your bankroll. The provider has many games and sports betting markets for you to enjoy the no deposit bonuses on. You can claim the following from the casino:
The wagering requirement for all Energy Casino no deposit bonuses are 30x the bonus amount. Free spins no deposit bonuses are 30x the amount of all winnings accumulated during the free spins. The casino caps all winnings from no deposit bonuses at $100.

Emu Casino

Emu Casino will give you 12 free spins on the popular Eddy Dundee slot before making any deposit to its account.
The wagering requirement for no deposit free spins bonuses at EmuCasino is 40x the amount of all winnings accumulated from your free spins. Let’s say you won $50 during the free spins. It means that to clear any winnings into your cash account, you’ll have to wager at least $2000. It might seem like a high requirement, but it’s a quick spin when you’re having fun.
EmuCasino caps all winnings generated from a no deposit free spins bonus at $100. It’s standard industry practice to prevent bonus abuse from risky players.
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TOP 5 quality casinos which accept Canadians

After extensive reviews of various online casinos operating legally in Canada, it was easy to narrow it down to the top 5 operators. It’s not only about the casino’s game variety. Many factors play a vital part in earning it a top-notch score.
The site must be licensed, easy to access for all players, utilize advanced safety and security measures, offer tailored banking methods for Canadian players and be well geared to take superb care of its customers.

Playamo

It’s slot heaven for players who enjoy time spinning reels. With all the best providers on-board such as NetEnt, Microgaming, Pragmatic Play and Endorphina, you’ll not be disappointed with its variety and quality.
Playamo is one of the few online casinos in Canada that accepts Bitcoin payments. For the rest, there’s an extensive list of payment methods available. It has a very responsive live chat feature 24/7 with professional and friendly staff ready to assist you.
Playamo invites new players with a deposit match welcome bonus up to $1,750 plus 250 free spins. It doesn’t leave you empty-handed once you become a regular and offers a weekly reload bonus of 50% deposit match up to $250 and 100 free spins. High rollers also receive special attention and will receive a 50% deposit match up to $3,000 for every deposit higher than $1,500.

Woo Casino

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[Tales From the Terran Republic] Fall of the White Star Part Four

Sorry about the absence but I'm back in the saddle. The White Star arc continues.
The rest of the series can be found here
Shelia flipped through status screen after status screen monitoring her unit’s progress through the ship. Things were going smoothly. Captured crew and passengers were in the process of being separated and secured in separate cargo holds. Almost the entire ship had been secured. Only a few stubborn holdouts remained and they would be running out of air soon. She nodded in satisfaction.
She turned to T’sunk’al who was hunched over large pieces of paper on the deck of the bridge.
“So, T, how are you coming along?” She asked.
“Pretty much done. Just double-checking my work but I should be able to void-jump this baby pretty much any time.”
“Great,” she replied. “Sooner this thing falls off the map the better.” She paused and smiled. “Don’t rush it though.”
“Don’t worry,” T’sunk’al chuckled. “I have no desire to become one with the universe today.”
“Good.”
Rupert Glent had finally talked his wife out from under the table shortly before the blast doors to the restaurant slammed open with a “BANG”.
Multiple squads of humans, drax, and z’uush swept in shouting commands. Mustering all of his courage he stepped forward with his hands out in front of him.
“Listen, we are all reasonable-” he started before he was roughly shoved to the ground by Jak’kul’sha.
“Yeah, we are all reasonable,” Jak’kul’sha replied, “And you are going to reasonably pick your ass up and get over there with everyone else.”
“How much are they paying you?” Rupert asked still laying on the floor in front of his terrified family.
“Enough to not waste my time listening to your bullshit.”
“Whatever it is, I’ll double it.”
“Oh,” Bal’sur’kala laughed. “There are a whole lot of us. Gonna double everyone’s pay?”
“Yes! Yes. No problem.”
“Ok, well, doubling it isn’t going to cut it. You are going to have to at least triple it before we will even consider crossing the people in charge. This might come as a shock, but they aren’t terribly nice people.”
“Fine!”
“Ok,” Bal’sur’kala buzzed. “We are all getting paid over a million credits a piece. That’s fifteen million just for our squad… times eleven squads, most at least as big as ours,” he laughed as Rupert’s face fell. “Do you happen to have one-hundred and sixty-five million in your pocket?”
“You just did that in your head? Wow!” Mul’sha’kal gushed.
“It’s fuckin’ Brainiac. Course he did it in his fuckin’ head,” Jak’kul’sha grumbled. “Can you stop chirpin’ in his ear till we get these little piggies in the fuckin’ barn?”
“I’m… I’m sure we can work something-”
“I didn’t ask if we could work something out,” Bal’sur’kala said grinning at Mul’sha’kal, “I distinctly asked you whether or not you had one-hundred and sixty-five million credits currently in your possession.”
“Well, no...”
“Then shut the fuck up and get your ass in line,” Jak’kul’sha said in a buzzy growl. “And you two,” he barked at the two lovebirds on his team. “I don’t wanna hear either of you fuckin’ chirpin’ till we are done, got it? Not one fuckin’ peep.”
“Yes, boss.” they both said in unison.
“I’m not your… you know what,” Jak’kul’sha growled and buzzed, “nevermind. Click-holes shut. Eyes open, all of them.”
“Councilor!” Helena shouted as she tapped the bars of his cell again, “This is your last chance. Do you have a statement?”
“For fuck’s sake, Helena,” Roberts laughed. “Give it a rest for a minute.”
“It’s just that this porkie scum is going to go and get his head blown off by you animals without him ever admitting to all of the shit that he did.”
“Like you say, porkies gonna pork. Is it really that big of a surprise. Besides, for something like him to admit fault he would actually have to believe that he did something wrong. Bet he doesn’t feel anything close to that.”
“Come on, even scum like him has to know what he did. He started the fucking war!”
“That’s not entirely accurate,” Roberts chuckled. “Oh he certainly deserves what we are going to do to him for his role in things but there were other factors in play. You haven’t heard the intelligence briefings?”
“No...”
“Oh, remind me when we get to our ship and I’ll be sure to give you copies of all of their security briefings and deliberations before the war. I thought that was part of what was dropped. They are pretty funny. Director Axlea lost her shit and I mean completely lost it. She was a hoot!”
“Holy shit! You have those?” Helena gasped.
“Oh yeah, I made sure to grab them while I was in there.”
“Wait… you?...”
“Yeah, I am in fact the actual fuckstain who did the ‘hack’,” Roberts said as he grinned at her.
“You! Oh you asshole!” Helena exclaimed as she launched herself at Roberts. Roberts laughed as he defended himself and as they they wrestled and laughed their eyes met… and they kissed. It was quickly followed by another kiss and then another and another as they lost themselves in each other’s embrace… almost a little too much. They were well on the way to “making up for lost time” before they remembered that they had an audience.
“I love you, Paul,” Helena sighed as they stopped pawing each other and she rested her head on his chest. “I love you so fucking much.”
“I love you too, Helena,” Paul said as he gently stroked her hair as he held her.
They just sat there holding each other.
“This is so stupid,” Helena said as she hugged him tight. “I mean we have known each other for how long? A couple of weeks?”
“Not even that,” Paul said as he gently kissed her again.
“I mean, what are we going to do? I want you in my life, like really in my life, you know?”
“Yeah, I know. Me too.”
“But we can’t have that. I’ve tried to work out a way but I’d last about a week in the Republic if I was lucky and you… kill orders...”
“I know,” Paul said as he held her. “I know. I’ve tried too and I just can’t see.”
“Oh please,” Jessie’s voice said over the intercom.
“Jessie… Goddammit!” Roberts exclaimed in annoyance as he glared up at a surveillance camera in the corner. “Don’t you have a ship to monitor?”
“Oh, I am doing that but Bunny told me that you guys were up to something ‘odd’. I think it’s time I have ‘the talk’ with her… They grow up so fast...”
“I am perfectly aware of this ‘talk’ of which you are referencing and I have repeatedly asked you to stop anthropomorphizing me,” a snippy voice cut in. “I just decided that their activities were unusual enough to warrant informing you.”
“Oh Bunny, you don’t have to be embarrassed,” Jessie laughed, “I have a book to show you and everything...”
“The ‘book’ you are referring to is already in my memory. ‘Showing it to me’ is completely unnecessary.”
“Helena, meet Jessie, our hacker and her AI, Bunny,” Roberts said. “Oh, she is the one who saved your bacon, by the way… Oops. That isn’t a slur. It’s a legitimate figure of speech,” he laughed as she gave him a little shove.
“Thanks… I guess...” Helena said still unnerved by the eavesdropping Jessie.
“Excuse me Jessie but do you still want me to be saving this feed into your spank-bank folder?” Bunny asked.
“Bunny!” Jessie exclaimed happily, “That was definitely you giving me an attitude! Was that some genuine emotion there? (And I wasn’t saving it into my completely non-existent spank-bank I swear.)”
“Absolutely not,” Bunny responded sounding quite annoyed, “Sapience is beyond my abilities as we have covered… repeatedly… True sapience has never been verified on any artificial intelligence, ever. My actions are all well within the coding that you know very well you have added… freak... and yes she does have a spank-bank. You have an entire sub-folder Mr. Roberts.”
“That’s genuine irritation!” Jessie chirped with glee. “Can’t fool me!”
“Excuse me, I have a ship to monitor. Nice to meet you, Helena. Good-day… And good luck, I mean it.”
“Thanks. Um… Nice to meet you too, bye.” Helena said to Bunny with a little confusion. She had never encountered an AI that sounded so real before.
“A whole sub-folder, seriously?” Roberts asked.
“Wha? Pssh… No…” Jessie replied. “Who are you going to believe, some tin-can or a trusted comrade in arms? Wait. Don’t answer that,” she laughed.
“I assume you had some reason for popping in and killing the mood?”
“What? Oh yeah! You can totally be together.”
“How?” Helena asked completely forgetting the intrusion.
“Become weebs! Carry your little butts over to the Empire! Both the Federation and Terran humans are tolerated over there no problem. Seriously, Roberts, you didn’t think of that?”
“But I have work to do in the Federation,” Helena replied.
“Yeah, but do you have to do that work in the Federation in the Federation? We have hyperspatial relays, you know. If you simply have to be in the Federation then it couldn’t work… unless you knew someone who manufactured absolutely perfect identities like all the fucking time. I could give Roberts like a dozen of them at a go. I wouldn’t even charge his sorry ass even after he abandons us for some filthy porkie tramp.”
“But it’s still so risky,” Helena said both hopeful and uncertain.
“Hey, I do risk and Jessie does make a mean ID,” Paul said as he held her in his arms.
“Oh, shit. I gotta go,” Jessie babbled, “later.”
A few moments pass and then Shelia’s voice issues from the intercom.
“Roberts, I’m sending a squad to relieve you,” Shelia said, “As soon as they show up carry your ass over to Bruce’s Emporium.”
“I’m going too,” Helena said as she grabbed her camera.
Breathing heavily, Bruce locked the door to his office and looked over at Sarah, his partner.
“You ok?” He asked.
“Yeah, mostly.” Sarah said as she clutched her side, blood seeping from between her fingers. “It isn’t too deep, I think.”
They were the only ones that made it. Terrence got blind-sided when the kids turned on them and George got tackled as they tried to run.
Where did Kiera get a knife? He opened his desk and pulled out a blaster pistol. He could hear them scratching at the door and rattling the latch. How could this be happening? This was the Federation. This was the White Star. Things like this just didn’t happen in places like this. Things like this didn’t happen to people like them.
“What are we going to do?” Sarah asked Bruce as she looked at the door nervously.
“I’m not sure,” Bruce replied. He walked over to a wall safe and opened it grabbing some data crystals. “One thing I do know is that we gotta get out of here,” he said as he activated the blaster. “Another thing I know is that we need to make sure that our kids can’t talk. Once they are dead what we’ve got on these,” he said as he gestured with the data crystals, “can get us out of any hot water once we manage to get off of this ship.”
“What about the pirates?”
“What about them? They might be Terran but they’re pirates and won’t give two shits about what we are doing. If we can talk to them maybe I can work something out. We got cash, a lot of it, maybe enough to buy our way out of this mess.”
“Yeah, let’s hope so,” Sarah said as her blood dripped onto the floor. “But first we gotta get out of here. You think you can shoot them all?”
“Where are they going to go?” Bruce laughed, “We are locked in. They have nowhere to run.” He walked over to the door and laid his hand on the latch. “Just stay here,” he said as he gave her a wicked smile, “This shouldn’t take long.”
He opened the door and before he could take one step out of the office an energy bolt hit him squarely in the chest knocking him to the floor. Sarah just stood there in shock as Roberts, holding a stun rifle, entered the room.
“Hello there,” Roberts said with a pleasant smile as he shot her. He then turned back to the doorway. “It’s clear!” he exclaimed.
Helena quickly appeared taking photo after photo. Roberts pocketed the data crystals and grabbed his phone.
“The Emporium is secure. We managed to save Bruce and one of his employees and have secured the captives,” he said into his phone.
“Good deal,” Shelia responded. “How are the captives?”
“Good. They have a few bumps and bruises from their attack on their captors but nothing requiring Eno’s attention. We might want him to check out the woman I just stunned. She got cut pretty deep and we don’t want her to die early.”
“Die early?” Helena asked in surprise.
“Hey, Eno,” Shelia said, “How busy are you? Can you go to the Emporium?”
“Yeah, things are stable back here,” Eno replied. “I’ve got everyone treated and stable.”
“How much damage are we looking at back there?” Shelia asked.
“Not bad. Better than we anticipated. Only one truly critical case and fortunately it’s a human so our nicer stuff worked. The idiot is safely on life-support on our ship.”
“Idiot?”
“Yeah,” Eno laughed, “You know those heroes that believe that combat armor ‘just slows them down’? Yeah, she found out that a blaster bolt to the lung slows you down even more than a chest-plate.”
“Christ,” Shelia chuckled, “Bet she wears her armor next time, if there is a next time. How’s the lung?”
“Gone, completely cooked. She’s gonna live but she’s going to be on a machine till they grow a new one for her.”
“Shit. Lucky for her we know a guy,” Shelia said, “Grab a squad and head over to the Emporium. Check out the captives too since you will be there anyway.”
“Got it, boss,” Eno said, “On my way.”
“Roberts, Gloria is tied up for a little while. The last holdouts finally ran out of air canisters and have decided to be stupid.”
Gloria?!?” Helena hissed angrily.
“Yes, Gloria,” Shelia laughed. “We have something special planned for Bruce and his friend. Gloria is the one who handles those details for us.”
“And she’s been looking forward to this for days,” Roberts added.
“Hold the fort there until Gloria shows,” Shelia said, “After that you and Helena head to the docking bay until things are secure.”
“Got it,” Roberts said as the communication was ended.
“What is Gloria going to do to these people?” Helena asked.
“Sometimes we’ve decided that simply killing someone isn’t enough,” Roberts replied calmly, “When that becomes the case Gloria is the one who usually handles the details for us. She can be...”
“I fucking know what she can be!”
“She can be a lot worse,” Roberts replied, “We decided that Bruce and any of his associates needed to die and die badly. Gloria will handle the ‘badly’ part.”
Helena was at a loss. She wanted to disapprove but she had just made her way through a room full of sex slaves, some of them children. She had seen the bruises, the limps, the scars… These people needed to be punished and not by spending a few years in a cushy Federation prison.
They needed to suffer. But was this right? It wasn’t. I mean it shouldn’t be. Paul had just told her that Bruce and this woman were about to be tortured to death. There would be no trial, no due process. She should object. This went against just about every value she held dear.
But then she looked back at a young girl wearing only a t-shirt and panties peeking around the open doorway and she felt nothing but anger and hatred towards Bruce and his friend. There would be no wiggling out of their fate. There would be no pay off or cover-up or blackmail. No. They were going to face… justice? No. Not justice. Then again, they didn’t deserve that. They were going to get exactly what they had coming. They weren’t going to face justice. They were going to face injustice.
No. No no no no. What Paul and his crew were about to do was wrong. This isn’t how civilized people did things. In anger she had often wished “bad things” to happen to scum like the people on this ship but the reality of it…
Her whole life right was right and wrong was wrong. It’s what drove her into journalism in the first place. Now, she just wasn’t sure what was “right”. If they did things “right” and turned these scumbags in they would likely never see trial, her story would be buried, and they would be free to set up shop again once things blew over. As fucked up as “wrong” was, their evil stops today.
Did they, did Paul, actually have a point? She really didn’t want to believe so. They were going to do with a knife what could never be accomplished otherwise. Shit. This was so fucked up. She found herself wondering what other evil they had stopped and didn’t like that one bit.
The young girl timidly walked over and hugged Helena. Helena looked down at her as she hugged her back. Whether it was right or wrong was still something that Helena couldn’t work out but one thing was clear.
“It’s ok,” Helena said, “You are safe and they will never hurt you or anyone else ever again.”
“Excellent! Good work!” Shelia exclaimed happily as she received the latest reports. She then switched on the PA system.
Attention. The ship is now secure. Repeat. The ship is now secure. Start security watch shift one. All other squads report to docking bay.
“Ok, T’sunk’al,” Shelia said with a smile, “Everything is buttoned down. Ready to go?”
“Absolutely,” T’sunk’al said as he took a straight edge and drew a line down from an intersection of three curves on a large sheet of paper to the x-axis of the graph. He then headed over to the navigation console.
“Jessie, is Bunny in control of their jump-drive?” he asked into an intercom.
“You know it,” Jessie chirped. “We’re just waiting on the numbers.”
“I’m entering them now.”
“Bunny has the data and is feeding it into the drives. Capacitor banks are already charged. Spinning up the drive now. We will be ready to jump in ten minutes.”
“Sweet!” Shelia exclaimed with a grin. “It was a little rough there for a minute but looks like everything is finally going according to plan.”
Helena was sitting with the Terran sex slaves when the door opened and Gloria walked in pushing a large cart piled with planks, ropes, and other assorted materials.
“Hello,” Gloria said in a monotone voice. “I am pleased to see that you didn’t die.”
Helena said nothing. She just glared at Gloria with a mixture of rage and hate. Gloria turned to Roberts.
“Are we good, killer?”
“No. No we aren’t. Just stay out of our way.”
Gloria showed no emotion. “Fair enough,” she said. “So where are my toys?”
“This way,” Roberts said icily. Gloria turned her empty soulless eyes towards the room. Helena shrank back. It was the first time she saw them. She had never seen eyes like those, ever.
“Why don’t you two take the Terrans out of here? It’s about to get… unpleasant,” she said to Helena.
“I’ll call for someone to meet you outside,” Roberts said calmly. “You should really go.”
“No,” Helena said, “I need to see this.”
“Fair enough,” Gloria said. “If it bleeds it leads, right?”
“It’s not like that. I… we… need to know, that’s all.”
“Cool. We will send some people to get the Terrans. I’ll wait until they are gone,” Gloria said in an empty hollow voice.
“Helena,” Roberts said carefully, “are you sure? This is going to be bad, really bad. I’m not sure what she has in mind but I am sure it’s going to be fucked up.”
“If I’m going to cover this then I’m going to cover all of this. People need to know exactly what happened.”
Gloria just shrugged, opened up a tool bag, and pulled out a cordless drill and saw…
“Oh Jesus...” Helena gasped.
Attention all teams and passengers… Prepare for jump
There was the familiar “tingle” of entering hyperspace but, no lurch, no groan, no shudder. It was a near flawless entry.
“Shit, T,” Shelia grinned, “I knew we paid you for a reason.”
“That was a rather nice one if I do say so myself,” T’sunk’al buzzed happily. “That nice smooth entry into hyperspace doesn’t guarantee a nice smooth exit, however.”
“Still, I will call it a win. How long are we going to be in hyperspace?”
“I wanted to put us firmly into interstellar space with at least a parsec between us and any star. To get that we will be in hyperspace for… still getting used to your time units,” he said as he typed away on a z’uush calculator, “thirteen hours twenty seven minutes.”
“Great. Time for some looting!” Shelia jumped out of the command chair. “Jessie!”
“Boss?”
“Switch all command functions over to the Tiger and lock down the bridge.” She turned to T’sunk’al.
“C’mon, let’s go shopping!”
After a short briefing and scheduling of the watch shifts Shelia and T’sunk’al walked onto the promenade for a little light “shopping.”
“SHELIA!” a huge voice boomed as an even bigger drax approached.
“Volshugna!” Shelia yelled as she strode up and gave him a hug.
“Does your dishonor have no limits? Is there any depth to which you will not stoop?”
“Volshy, you know there is nothing I hate more than a fair fight,” Shelia laughed as they traded blows upon the shoulders. She looked at the only slightly smaller drax accompanying him. “That guy is almost as ugly as you are. There is no way that can be a coincidence.”
“You are correct, dishonorable one,” Volshugna said with pride. “This is my cub, Kash. This is his first hunt!”
“I am not your cub anymore, father. I am of age now.”
“Kash, you will be my cub until you make me stop calling you that just as I was my father’s cub until I made him release the title,” Volshugna laughed. “You will need a few more years and a few more hunts, just like I did.”
Kash shifted in embarrassment. Volshugna just roared with laughter and put him in an affectionate (for a drax) headlock. Kash hissed and bit him in the side which just made Volshugna laugh even harder as he released him.
“He fights dirty!” Shelia chuckled, “I like that.”
“He is disappointed with you.”
“Oh really?”
“He had his heart set on getting his hands on a human skull but your devotion to Terran dirty tricks deprived him of a kill.”
“Hmm...” Shelia said with a smile, “Don’t give up hope yet, Kash baby. We may be able to set you up with something.”
“Don’t tease the boy, Shelia.”
“I’m not teasing. The job isn’t over till we get away clean and divvy up the spoils. Plenty can still happen and if anything does I will try to get Kashie here in the mix.”
“You are a good woman, Shelia!” Volshugna roared as he batted her shoulder.
“Goddammit, I’m going to need that arm,” Shelia laughed.
A few hours later, Logan grabbed a bottle from behind the bar of the restaurant where Shelia and some of her crew were having a nice meal and plopped down beside her.
“Can I buy you a drink?” he laughed as he poured both of them a shot.
“You know I don’t drink on a job, sweetie,” Shelia responded as she cut into her steak.
“Oh, come on, we got this one in the bag,” Logan said as he poured himself a shot.
“It isn’t in the bag until it’s in the bag. If you are serious about stepping up your game you should start thinking like that, you know.”
“Meh, I’ll start thinking like that on the next job,” he laughed as he knocked back the shot. He looked over at her with a smile, “So, what’s the plan?”
“Well,” Shelia said as she took a drink of water, “We will be in hyperspace for another eight hours and then once we pop into real space we will get down to business.”
“What do you mean, ‘business’.”
“First off we set up some cameras and execute Councilor Morgan. I want to do that right. Only get to do that one once you know,” Shelia laughed. “Then, we start really going to work on the ship. We will loot the casino, shake down the passengers, check for any good solid Terran bounties, and shit like that.”
“Shit like the bank?” Logan asked grinning.
“Yeah, like the bank. Rumor has it that there is shit in those safety deposit boxes that will blow your mind. They also say that there are some larger storage areas as well. We are going to find some really nice shit.”
“What about the numbered accounts?” Logan asked as he poured another drink for himself.
Shelia just narrowed her eyes at him.
“Yeah, we will probably try to grab them but we don’t expect much out of it. You could spend years trying to grind at that encryption and still not get shit. We might try to ransom them or we might just toss them out the airlock. Can you imagine the screams and wails when they realize that all those credits are just gone forever,” Shelia laughed.
“But don’t you have that super-hacker?”
“Even the almighty Jessie is human, Logan. The encryption on those accounts is heavy. Seriously, those things are airtight. Complete waste of time. Don’t worry. There will still be plenty of credits to split up. I don’t want to promise what I can’t deliver but it’s no secret that we are going to be very generous with the bonuses. You be a good little boy and you will come away from this very happy. I promise.” Shelia said with a warm smile. “So, did you and your crew enjoy the little shopping spree?”
“Oh yeah,” Logan grinned. “We even played nice with the other crews and everything.”
“Good to hear,” Shelia smiled. “I was hoping we wouldn’t have a repeat of… previous issues.”
“I put my foot down hard,” Logan laughed. “See? I can do that.”
“Good to hear. Maybe you will become a proper pirate captain yet.”
“So,” Logan asked, “what are all those cockroaches doing over at that one place?”
“Those z’uush have been lead by T’sunk’al to a very nice chocolatier and introduced to the wonders of chocolate. Z’uush absolutely love chocolate.”
“Huh, learn something new every day...”
At another small restaurant Roberts emerged from the kitchen bearing a platter of sandwiches.
“Not the usual fine dining experience, I’m afraid,” he said to Helena as he placed the platter down between them.
“That’s ok,” she said. “I don’t think I’m going to have an appetite for quite awhile.”
“Yeah. I did try to warn you.”
“I know. I thought I was prepared but fuck...”
“On the bright side it could have been a lot more graphic. She actually almost fully skinned someone alive once. Too bad for Bruce that she wasn’t feeling that merciful this time.”
“Merciful?!”
“Compared to crucifixion? Absolutely. Bruce and his friend would be dead already if she skinned them. They are going to suffer for quite awhile. It’s why crucifixion is Gloria’s favorite when she has the time and materials.”
“Why the fuck do you have a monster like her on your crew?”
“Because we can use a monster like her on our crew,” Roberts said calmly. “We aren’t a traveling gospel choir. We sometimes do fucked up things and that sometimes requires fucked up people. She isn’t like this normally. Something went really wrong with her this time. Fuck. This whole job is been going really wrong from the beginning. If I could have pulled the plug on this one I would have.”
“What the fuck is wrong with her?”
“Oh so many things… You know,” Roberts said as he chewed thoughtfully, “You should ask her yourself.”
“Fucking what!?!?”
“Seriously, you want to get the whole story? Interview her.”
“I’m not getting anywhere near that psycho. She fucking tried to kill me!”
“And she won’t try it again.”
“How can you be so sure?”
“Because she’s ‘normal’ at the moment, in full control.”
“This is normal?!”
“Yes. Right now she is just a machine as strange as that sounds. That craziness where she tried to kill you? Whatever that was is gone. Right now she is basically a walking AI and she has been ordered not to touch you, so she won’t. I truly hate her guts at the moment but I have complete faith that she is for lack of a better word, safe.”
“Only if you are there and have one of your fucking machine guns pointed at her fucking head.”
“Oh, I’ll be there and armed but I won’t point it at her. It would be too much temptation. It’s a damn good thing I’m leaving because I don’t think I can ever look at her again without wanting to kill her.”
“Well that makes two of us,” Helena said as she took a nibble of a sandwich. “The difference is that you can… You can, right?”
“Effortlessly,” Roberts said as he finished off his sandwich. “To be honest, it’s taking a lot not to just go ahead and do it anyway. I really want her dead for what she did.”
“Me too... Um, Paul?”
“Yes?”
“How long will it take for them to die?”
“Everybody’s different but it will take awhile. Gloria did it so it would take as long as possible but I’m pretty sure they will get ‘mercy’ in the end. Shelia had them fitted with vitals monitors.”
“Why?”
“Odds are because she has some questions for them, probably concerning how they got the Terrans. She will let things go for awhile and then show up with two syringes for each of them. One will be euthanasia and the other will be something to help keep them alive for even longer. Then she will question them and if they cooperate she will then administer euthanasia.”
“If they don’t cooperate?”
“Then she will give them the meds that will keep them alive for even longer. She may even have Eno treat them to extend things even further. Then she will ask again. If they still don’t talk, then she might have them taken down, allow them to recuperate a little, then put them back up again. Repeat until they break. If it takes too long there are some drugs they can add to the mix. They’ll talk. Gloria’s a monster but she’s nothing compared to Shelia. If Shelia wants them to talk they will talk. It’s said that Shelia can make even a Collective warrior scream and beg for mercy.”
“Fuck! I know they are scum but damn...”
“Hey, these watches actually fit!” Jak’kul’sha said happily as his team was picking through the remains of a jewelry store.
“And these little round things are delicious!” Mul’sha’kal said happily as she pulled another large pearl off of a necklace.
“I’m pretty sure you aren’t supposed to eat those,” Bal’sur’kala chuckled as he selected an expensive watch.
“What? Are they poisonous or something?”
“Let me check,” Bal’sur’kala said as he pulled out his tablet, “Hmm… Those are called ‘pearls’ and they are made of something called nacre, a secretion made by something called an ‘oyster’, a creature from Terra. They are actually quite valuable. Looking at this there is nothing in there harmful to us. You are gobbling up thousands of credits but aside from that it’s all good.”
“Well then I’ll just be sure to savor them then. Here, try one,” she said as she handed Bal’sur’kala one from the strand.
“You’re right. They are quite tasty!”
“Too bad we won’t be able to get more of these,” Mul’sha’kal said as she started handing them out to her team.
“Oh we will.” Bal’sur’kala said with a happy click. “Oysters make the inner layer of their whole shell out of this stuff. I’m willing to bet we will be able to get our manipulators on plenty of it cheaply. According to this only these little round accretions are valuable. The shells themselves are not expensive at all.”
“So maybe we should stop eating thousands of fuckin’ credits then,” Jak’kul’sha laughed as he popped a pearl into his mouth. “At the very least wait ‘till some of the porkies can see us do it. Bet that would be funny as fuck.”
“Hopefully one of the passengers is wearing some of these and we can just take them off of their neck and eat them right in front of them. That would be hilarious!” Salz’rash laughed.
Mul’sha’kal chuckled as she started hooking several gold chains together. “Yeah, we just gotta do that… There!” she said as she hooked the chains to both ends of a jeweled necklace and slid it around where her head connected to her carapace. “How does that look?”
“Looks sharp!” Bal’sur’kala said with a wiggle of his eyestalks.
“Hey, you’re a glittershell,” Jak’kul’sha said to Bal’sur’kala, “How do you guys have those jewels on your shells like you do?”
“Oh you use adhesive for the cheaper stuff and the good stuff they install little threaded mounts right into the carapace where the jewelry screws in. I think a good adhesive is better than the posts and I can whip up the right stuff easy.”
“Great!” Jak’kul’sha said as he smashed open a display case and pulled out a massive jeweled pendant. “I always wanted something like this! Look at it. What a lovely specimen!”
“Hey guys, after this let’s head over to one of the clothing stores,” Ray’shel’zun said as he grabbed a handful of diamond rings, “I would love to find a nice cape or something.”
“I’m pretty sure that they don’t have z’uush capes in stock,” Bal’sur’kala laughed, “and you might want to reconsider those rings. Diamonds are worth a lot less in the Republic and the Empire.”
“Use your imagination. If humans have something that fits the top part of their body it would be close. A tailor should be able to change it to suit me. I’ll just grab a few. You know the fabric will be high-credit. As far as the rings go they are pretty and I like them. I’m keeping them. I’m going to cut the hoop here then crimp them around some of my fiddlers.”
“That’s actually a good idea,” Bal’sur’kala said thoughtfully, “Not sure how the humans do it but the real high-end z’uush shops just stock cloth and leather. They make everything to order. Not sure if a cruise-ship would have one of those but let’s go see.”
“Sounds good,” Jak’kul’sha said, “We need to leave some shit here for the other gangs anyhow. Besides, I would just love to get a nice bag or something. Maybe one of those, what do you they call them, purses I think?”
“I think purses are for females in Terran culture, dude.”
“Female humans maybe,” Jak’kul’sha said, “We all carry bags and I’ve always wanted a nice one.”
With a only a very slight groan, the White Star popped out of hyperspace.
“T, you are a fucking artist,” Shelia said as she swatted him on the back.
“Yes, I’m quite pleased with that jump provided we are anywhere close to where I intended. It’s going to take a little while to properly fix our position but at first glance we have the middle of fucking nowhere part of it right. Let’s just hope it’s the right middle of fucking nowhere.”
“Super. We will get that all hammered down after the execution,” Shelia said. “We have other matters to deal with now.”
“Right you are. Let’s get this over with.”
“Yeah,” Shelia said gravely. “Messy business but it has to be done.”
“So, how is going? Everything ready?” Shelia asked Helena as she walked into a conference room.
“Yes. Ready to go. I put a mark on the floor where the councilor should go.” Helena said grimly, “This is a lovely camera by the way.”
“Thanks. After we get the footage you can keep it.”
“Really? Wow! Thanks!”
Logan and his whole crew walked in. Shelia turned to them with a smile.
“Came to watch the show?” Shelia asked.
“Yeah, wouldn’t miss it. Not every day that a Federation councilor gets gunned down.”
“Cool, it won’t be long now. Ah, here he is, the man of the hour!” Shelia said with a grin as Councilor Morgan was drug into the room by Roberts and Jacob.
“You… You can’t do this!” Councilor Morgan shouted
“Actually we can,” Shelia said with a smile. “See that little piece of tape on the floor? Drag him over there,” she said to her men.
“Please! Let’s be reasonable about this!” Councilor Morgan plead as he was put in position.
“As reasonable as you were when you set up Red Sunday?”
“L-look… It was a mistake, ok. I made a mistake. We made a mistake. There is no reason to-”
“Oh there are plenty of reasons,” Shelia said. “One reason that your attack and your death have in common is money.”
“Money?”
“Views, sweetie,” Shelia said with a smile as she softly stroked his face, “We are going to post this on a pirate server and millions of people are going to line up and pay to watch your brains get blown all over a wall, that wall to be specific. You are going to star in your very own snuff film.”
“I’m a Federation councilor!” Councilor Morgan screamed. “They will hunt you down. There will be no place you can hide!”
“Oh they are already hunting for us. What are they going to do, kill us twice?” Shelia laughed and then turned to Helena.
“Ready to go?”
“Yes,” Helena said gravely from behind a tripod mounted camera, “as ready as I am going to be.”
“Right,” Shelia said with a smile, “Let’s get started then. Councilor Morgan, you have been found responsible for playing a major part in the false allegations against the Terran Republic, the corrupt decision to launch a surprise attack that killed many innocent Terrans, and the resulting war that resulted in the deaths of millions of innocent civilians on both sides. Your actions were made-”
“That’s not true! You are lying!!” Councilor Morgan shouted over her.
“We have proof,” Shelia said, “That proof will be attached to the footage when it is posted so everyone can read it and make their own decision. Before you ask we got the proof when we hacked the Federation servers. We got everything, councilor. You can shout and scream all you want but the files we attach will make our case.”
“It’s a lie, people they are telling lies!! The files are falsified! This is all-” He was cut short by Shelia walking over and backhanding him knocking him to the ground.
“I was going to read my statement before I killed you but since you keep interrupting I’ll just kill you first and then read my statement.”
“No! No, please… please...” Councilor Morgan was hauled to his feet, a wet stain appearing on his trousers.
“Ok, hold him right there.” Shelia said as she backed up a few feet and pulled out her sidearm. She then turned to the camera. “This pistol, here zoom in on this serial number please. Got it? Great. This pistol will be placed on e-buy for any interested collectors. Not sure when I will be able to post the auction but keep your eyes open for it.” She then turned to Councilor Morgan. “Good-bye, porkie.”
“I’m afraid I can’t let you do that,” Logan said as his entire crew leveled their weapons at Shelia and her team.
The rest of the series can be found here
I'm not going to leave you guys hanging for two weeks this time, promise.
submitted by slightlyassholic to HFY [link] [comments]

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submitted by freespins1 to u/freespins1 [link] [comments]

More examples of how I made £70+ on Swagbucks easily without doing Surveys

(This post is a follow-up of the last one which includes more examples of ways you can earn free money from Swagbucks)
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submitted by jellery99 to beermoneyuk [link] [comments]

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submitted by woodenwand to u/woodenwand [link] [comments]

ST: New Horizons Patchnotes 2.2.4

Official ST: New Horizons Patchnotes for NHV 1902 The Great Material Continuum - Beta (171351f9)

After six months of intense development, the Paradoxical Modding Group is proud to finally release The Great Material Continuum (TGMC) – the newest update to Star Trek: New Horizons.
The name – The Great Material Continuum – is fittingly drawn from Ferengi mythology. It represents the strong focus this update has on the game’s economy and industry. As part of the update, the entire economy has been overhauled. This refers to every building, technology, component, utility, weapon, station, ship, and section in the game. The Ferengi are also the focus of our latest UI sub-mod, created in all its glory by CutterSlade, and have been elevated to the scale of a true major species in New Horizons: Unlock the Humans, Romulans, Cardassians, Klingons, Dominion and Borg.
The Ferengi are also one of five species capable of using the MegaCorp DLC features if the player has it unlocked. Rid yourself of any scruples and gain Latinum as the Ferengi, sell broadcast rights to Tsunkatse as the Norcadians, ensure that information is your ammunition as the Yridians or just become strong, ethical traders with a fierce reputation as the Karemma. Failing that, use your wealth and power as the Orions to expand your criminal empire. New Horizons now includes over 200 jobs, 400 buildings, and 3000 technologies. Together, they will allow players to manage an intricate economy composed of over 20 resources. Ships will require to be crewed by officers and their warp engines must be supplied with Dilithium. Your planet’s energy grid will require a steady supply of deuterium, while your biggest megastructures will need Neutronium.
The internal and galactic markets that exist in the base game have been enhanced with access to the new resources, as well as a new internal trading system. Your trade income will be converted into Latinum and used by your trading centers to produce a wide range of resources. Specialize your planets to gain galactic wide bonuses – declare a planet a religious retreat or a weapon testing ground, recreate the famed Memory Alpha or build centers of agriculture and industry.
TGMC also allows a level of customization and flavor never before seen in any Star Trek game in history. Many planets across the galaxy will now have unique deposits, indicating rare flora and luxury goods, or unique locals. Many species have unique jobs, buildings, and resources, adding uniqueness to each of the 80+ species in the game. All seven major factions in the game also have their own unique leaders and traditions and have a way to increase their admin cap to new heights. The update also includes a major overhaul to the Klingon and Romulans. Similar to the ‘Starfleet ship overhaul’ update, both of those species will now have access to dozens of unique ship classes, each with their own modifiers, weapons, components, strengths, and weaknesses. Other species also have their own mechanics. The Hirogen, Borg, and Suliban can now finetune the development of their space habitats. The Federation gains access to much more powerful policies, jobs, technologies and resources as it gains more members. The Ferengi have new investment opportunities and mechanics.
As always, every new update to New Horizons also includes new events and story content – and TGMC is no exception. You can now meet the ‘Edo’, and their protective guardian. Your Klingon houses will have their own fleets and lands, as well as demands. If you try hard enough, the intelligent Horta, dwelling deep in the bowels of Janus VI, may be willing to join your empire.
There are also new uniforms, species, portraits, planet visuals, and even a new music track, inspired by the second season of Star Trek: Discovery. This is just a taste of everything that is hidden in this update. We hope you enjoy it!

Content: a greatly expanded federation member mechanic - with jobs, policies and technologies available to a Federation player that chooses the peaceful path
Content: A new 'crew' component will let you decide how to staff your ships. Will you want to include a MACO team, or maybe a group from the Vulcan Expeditionary team?
Content: About 20 unique resources to manage, including species-specific such as Borg Nanites and Ketracel White for the Dominion and the migthy Jem'Hadar
Content: Almost 3000 technologies, including many exciting decision paths for players of all species
Content: Along with the hero leader mechanic, dozens of new leader traits. Is your admiral a wiz kid, a musician or a miracle worker?
Content: An enhanced planetary specialization system. Turn your planets into weapon testing grounds or religious retreats.
Content: An entirely new economic model. Manage your Dilithium and Crew carefully as you construct your fleets! Engage in battles over the control of Dilithium - every single deposit is key!
Content: Choose how to expand and upgrade your space structures as the Borg, Suliban or Hirogen
Content: Dozens of unique utilities will allow your ships to generate key resources. Turn your science ships into real science power houses, or stuff your ships with casinos, prisons and prospecting bays!
Content: Even more loading screens to tickle your fancy
Content: Expand your Hirogen Asteroid Habitats with new asteroids, or add more extensions to your Suliban habitats via decisions.
Content: Hero Leaders: Exceptional academy graduates and leaders may make themself known and available for recruitment by your empire as the game progresses. Over 200 are currently in game ranging from Annorax to Zek
Content: Hundred of new deposits will enrich your planets with lore-accurate locations. Explore the strange flora, fauna and luxury goods the wide galaxy has to offer.
Content: Klingons and Romulans now have their own, unique, collection of dozens of ship classes, as well as their own museum structure that allows them to retire old designs - or re-commission them
Content: MegaCorp: Rid yourself of scruples and gain latinum as the Ferengi, sell broadcast rights to Tsunkatse as the Norcadians, ensure that information is your ammunition as the Yridians or just become strong, ethical traders with a fierce reputation as the Karemma. Failing that, use your wealth and power as the Orions to expand your criminal empire.
Content: Numerous unique planetary-based resources and modifiers will make every planet stand out - and worthy of fighting over
Content: Occupation armies now give unique bonuses to certain species. The Klingons will gain unity in victory, while the Cardassians will strip the planets for minerals
Content: Over 250 jobs, including many species-specific ones such as a Bajoran Vedek or a Federation Ambassador
Content: Over 400 buildings to choose from, including unique capital buildings, naval headquarters, centers of intelligence and much more!
Content: Supply your empire with limitless materials using the Particle Fountain megastructure, or improve your naval powers by constructing the new MIDAS Array megastructure!
Content: Well over a thousand weapons, including new weapon effects inspired by Discovery


Event: "Q-Less" event chain
Event: Added Edo Guardian interactions.
Event: Charismatic Fathers of Profit and Loss
Event: Eye of the Needle Distress Call
Event: Ferengi female rights chain
Event: Romulan Exodus Chain
Event: Janus VI exploitation decisions


Mechanic: All major species now have unique jobs and traditions that will allow them a way to increase their admin cap. Expand your navy as the Cardassian, unite the houses as the Klingons or recruit more members to your Federation to unlock those rare and powerful bonuses
Mechanic: Ferengi Commerce Authority tweaks - added investment opportunities, removed resource exchange
Mechanic: Klingon Great Houses


Balance: All the components, weapons, ships, sections and utilities in the game have their cost and statistics rebalanced and re-examined


Setup: Added Edo home system.
Setup: Kelpien Duchies removed following recent Short Trek episodes


2D: Updated Klingon clothing
2D: added female kelpien portraits
2D: Added starfleet 29th century uniforms
2D: Updated female Ferengi clothing
2D: Updated Kelpien clothing


3D: Added Edo Guardian model.
3D: new KDF and Romulan ships, iincluding some nspired by Reman and Discovery designs. Exploit the power of the Scimitar or fill the sky with new Klingon Bird of Prey!


Languages: Work from numerous translators have massively improved the quality and amount of German, French and Russian localisation in game


Music: A new track 'Age of Discovery' celebrates the bold new horizons the franchise is taking


Sound: added voice overs for multiple species, such as Klingon, Sheliak, Bynar, Antican, Selay and Vulcan.

submitted by __G_man__ to STNewHorizons [link] [comments]

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The Upside to Bandar Bola
In case you have as much luck, then you may win more but if don't, you can shed everything in few seconds. However, it's going to be more expensive. It's because they play the games for receiving the immediate energy.
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What You Can Do About Bandar Bola Beginning in the Next Five Minutes
The procedure for selling and buying products are wholly affected by their distribution procedure. For this scenario, direct selling might not be fully possible. In this instance, it will happen in order to generate the products able to attain its customers.
There's no denying the easy truth that online Bandar bola terpercaya gaming on the internet has become a much prevalent and popular gaming trend in the past few decades. It was originally known as Tidewater Virginia. It translates to additional telephone calls and a great deal more dates utilizing the best man.
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Frequently the best plays can seem to be tough as you're shedding. It is possible to discover plenty of considerations which you wish to acquire the career performed with. You're in a position to track down plenty of considerations that you would love to acquire the career performed with.
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