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From Torn.com: Torn City is an exciting, gritty, real-life text based crime RPG. Online RPG games are addictive and great fun to play. Torn City is no exception!
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SBOTOP - Betting Site in India — Earn Real Money By Playing Andar Bahar Game Online

SBOTOP - Betting Site in India — Earn Real Money By Playing Andar Bahar Game Online submitted by sbotop to u/sbotop [link] [comments]

How To Earn Real Money By Playing Online Games?

How To Earn Real Money By Playing Online Games?
This is the most common question raised by many individuals.
Generally, Playing online games improve focus and hugely reduce stress. It is not just the passion that drives people to get pinned towards playing online games, it is also a root of entertainment and non-stop fun. Most of the online games are now starring as real money earning games too. From those of most online games, there is an amazing game that offers large prizes on a daily and weekly basis where the real cash prize can run into lakhs. Ludoskill is one of the best game offers cash rewards in many different forms, making the player earn cash as he plays along.
Let us now see in detail about the Ludoskill that helps in winning real money.

Game Genre: Board Game

LudoSkill is Indian Online Ludo Game To Win Real Cash In Rewards

You can download the Ludoskill app for free on our website (https://www.ludoskill.com/) and register to play right away. You can start playing with a minimum amount of Rs. 25.

Winning:

The amount that you can win depends on the variation you play—that includes Ludo coins. You can withdraw this amount anywhere, anytime as you need.

What is Ludoskill ?
It’s a place where you can play Ludo skill with your family and friends. It is a game that you have been playing with families and friends since childhood. You can choose random booster and choice booster which will make your way easy. By playing online Ludoskill. you may earn more than expecting , which you would not get in any other platform.
Gameplay
Step 1- Click on the user icon to register
Step 2- Enter you all details and click on register
Step 3- Select the bank which you have account and press the pay button
Step 4- Fill out your bank card information and then click on pay now
Step 5- You will get the OTP password entered on the mobile number registered with Paytm and click on make payment
Step 6- Payment successful, Now you can play By referring the below link
https://www.ludoskill.com/How_to_Play.php
Requires Skill
A. Tactics: You need to strategies your game plan as and when required. Think and plan the best possible move. Spend your moves on all tokens as concentrating on only one token may not help in planning the best game.
B. Observation skills: You will have need of good observation skills to play this gamePerfectely. Focus on all your tokens along with the opponents’ tokens. Understand the opponents gameplay and accordingly plan your moves.
C. Analytical thinking: Analyze the game and You have to be confident to advance to the finishing point at a faster pace by safeguarding your tokens along with blocking opponents moves.
D. Decision Making: Good decision-making skills are required at each step because one wrong decision may impact your whole game plan, thereby making you lose the game.
E. Mathematical analyzing: .Calculate each move diligently before you move a token. Sometimes it is better to safeguard a token than end up getting killed by opponent’s token while rushing to reach the finishing point.Just think before you act.
F. Counting.
G. Probalibity: The more you play the game, the better are the chances of you winning the game. So play more and earn more on LudoSkill.
To make the game more interesting, we have added the tournament at the same time . if you are more exciting to know about tournaments you can check it out here
https://www.ludoskill.com/
https://preview.redd.it/yw7tn2em8ll41.jpg?width=2375&format=pjpg&auto=webp&s=7a8d30a43e1980e3f4c85695621c80dfd448ba41
submitted by Digitalworldtech to u/Digitalworldtech [link] [comments]

SpaceComb - My first Indie Game. Free Mobile Online Action PvP Game. Capture cells, gain levels, earn money. Use money to buy boosters. Play with bots and real people. [iOS] [Android] [Web]

SpaceComb - My first Indie Game. Free Mobile Online Action PvP Game. Capture cells, gain levels, earn money. Use money to buy boosters. Play with bots and real people. [iOS] [Android] [Web] submitted by spacecomb to IndieDev [link] [comments]

Earn Real Money Playing Games For Free - how to make money online ) best...

Earn Real Money Playing Games For Free - how to make money online ) best... submitted by technicalhamdan to u/technicalhamdan [link] [comments]

SpaceComb - Cross Platform Online Action Game. Gather cells, gain levels, earn money. Use money to buy boosters. Play with bots and real people. [iOS] [Android] [Web]

SpaceComb - Cross Platform Online Action Game. Gather cells, gain levels, earn money. Use money to buy boosters. Play with bots and real people. [iOS] [Android] [Web] submitted by spacecomb to playmygame [link] [comments]

SpaceComb - Mobile Online Action PvP Game. My first game inspired by .io games. Gather cells, gain levels, earn money. Use money to buy boosters. Play with bots and real people. [iOS] [Android] [Web]

SpaceComb - Mobile Online Action PvP Game. My first game inspired by .io games. Gather cells, gain levels, earn money. Use money to buy boosters. Play with bots and real people. [iOS] [Android] [Web] submitted by spacecomb to IndieGaming [link] [comments]

SpaceComb - Mobile Online Action PvP Game. My first game that took me almost a year to make. Gather cells, gain levels, earn money. Use money to buy boosters. Play with bots and real people. [iOS] [Android] [Web]

SpaceComb - Mobile Online Action PvP Game. My first game that took me almost a year to make. Gather cells, gain levels, earn money. Use money to buy boosters. Play with bots and real people. [iOS] [Android] [Web] submitted by spacecomb to IndieDev [link] [comments]

SpaceComb - Mobile Online Action PvP Game. My first game that took me almost a year to make. Gather cells, gain levels, earn money. Use money to buy boosters. Play with bots and real people. [iOS] [Android] [Web]

submitted by spacecomb to GameDevelopment [link] [comments]

Earn Real Money by Playing Angry Birds Game Online 2019 | WowApp 2019

Earn Real Money by Playing Angry Birds Game Online 2019 | WowApp 2019 submitted by ResIncTraining to u/ResIncTraining [link] [comments]

Play Online Teen Patti Game, Earn Real Money

Play Online Teen Patti Game, Earn Real Money submitted by rummyculture2 to u/rummyculture2 [link] [comments]

I’m really interested in trying the new casino update but have never played GTA online before, just the main game. Will I have to spend ‘real’ money or is it realistic for a brand new player to earn enough ‘game’ money to play online?

submitted by greenm312 to GrandTheftAutoV [link] [comments]

With online games that use real money like poker why don't people use bots to make the statistically perfect plays and thus earn money?

submitted by TriCillion to NoStupidQuestions [link] [comments]

Play Online Keno Games now to Earn Real Money

Play Online Keno Games now to Earn Real Money submitted by JacobAskcasinobonus to u/JacobAskcasinobonus [link] [comments]

this is a referral link to a really cool virtual world game that earns you money when you play start your own online business go to war work or fight earn real money just playing around

submitted by memelgrey to ReferalLinks [link] [comments]

Money Games - Real Money Earning Games For Playing Online

Money Games - Real Money Earning Games For Playing Online submitted by jayalakshmi_nair to u/jayalakshmi_nair [link] [comments]

Another novel idea to curb addiction is to punish excessive playing by confiscating gamers' virtual wealth. South Korea's Supreme Court ruled in January that assets earned in gaming -- in that particular case, virtual money from the online game Aden -- could be bought and sold for real-life cash.

submitted by the_s to WTF [link] [comments]

Super Mario 3D World + Bowser's Fury - Review Thread

Game Information

Game Title: Super Mario 3D World + Bowser's Fury
Platforms:
Trailer:
Developer: Nintendo
Review Aggregator:
OpenCritic - 89 average - 92% recommended - 62 reviews

Critic Reviews

Destructoid - Chris Carter - 10 / 10
To be clear, I'd still wholly recommend this version of 3D World even without Bowser's Fury. The tweaks are small overall, and Bowser's Fury isn't going to sate the most hardcore of Mario fans looking for a brand new game, but the package as a whole is magical. If you were one of the many who missed out on this Wii U classic, fix that.
Digitally Downloaded - Matt Sainsbury - 5 / 5 stars
An exceptional first release for Nintendo in 2021
GamesBeat - Mike Minotti - 5 / 5 stars
You can play a lot of 3D Mario games on your Switch. Super Mario 3D World + Bowser’s Fury is just as good as any of them. It contains makes the Wii U game feel better than you remember, and the bonus campaign makes the package one of the best ports Nintendo has brought to the Switch.
God is a Geek - Adam Cook - 10 / 10
Despite multiplayer now being online, it still feels superfluous, but otherwise Super Mario 3D World + Bowser's Fury might just be one of those fabled "perfect" games.
Impulsegamer - Chris O'Connor - 5 / 5
Revisit some classic Mario gaming with some added elements to bring it some new life.
Nintendo Life - Chris Scullion - 10 / 10
Super Mario 3D World remains one of the better linear Mario games, and anyone playing it for the first time is in for an absolute treat. Add to that the curious bonus adventure that is Bowser's Fury and you've got a package that provides great value for money. It isn't without its flaws, but most of these (online multiplayer, repetitive missions in Bowser's Fury) relate to the new additions; the main game itself remains as pure and perfect as it was seven years ago. Had it just been Super Mario 3D World on its own, we'd be thoroughly recommending it anyway; Bowser's Fury is just the cherry on top.
VG247 - Alex Donaldson - 5 / 5 stars
Bowser’s Fury is a short experience – it’ll take a competent player a couple of hours to see all it has to offer, and a few hours more to drive it all the way to 100% completion – but it’s completely worthwhile. It has some great surprises, which is why I talk about it in such generalized terms. Bowser’s Fury would’ve made a great download-only, budget-price stand-alone – so as a bonus included with an already excellent game, its value can’t really be overstated.
Atomix - Alberto Desfassiaux - Spanish - 98 / 100
The best way to play on of the greatest Mario's games. Also, Bowser's Fury is an ambitious expansion with a lot of new ideas.
PowerUp! - Leo Stevenson - 9.8 / 10
Super Mario 3D World + Bowser's Fury is a showcase of the game design mastery which has made Nintendo the best in the business.
Areajugones - David Cruz - Spanish - 9.5 / 10
‎This is one of the best platforms in history, and its expansion is by no means a minor content, since at some times it shines with more personality than the original title. In short, an indispensable pack has played the video game on Wii U or not, and one of the most essential works of your Nintendo Switch.‎
Cerealkillerz - Manuel Barthes - German - 9.5 / 10
Although Super Mario 3D World is only an implementation for Nintendo Switch, it has not lost any of its charm and ingenuity. The loving optimization for the benefit of the gaming experience, as well as the bonus adventure Bowser's Fury, are convincing across the board and promise fun for up to four players. Even some questionable level designs can hardly tarnish the overall picture.
Nintendo Blast - Eduardo Comerlato - Portuguese - 9.5 / 10
Super Mario Mario 3D World + Bowser’s Fury is a package that offers two different ways to experience one of the best 3D Mario adventure, making it ideal for the franchise’s 35th anniversary celebration. There is no doubt that the game is a two-way diversion, able to preserve elements of the past and paint majestic novelties around it, as Bowser Jr. does with his paintbrush in the new and fascinating Bowser’s Fury.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Super Mario 3D World is still great, fun and really rich in content. Bowser's Fury adds new layers of gampleay inspired by Sunshine to enjoy.
The Games Machine - Stefano Calzati - Italian - 9.5 / 10
Super Mario 3D World + Bowser's Fury is an explosive pack. 3D World returns with an improved pace, while retaining the stellar gameplay that characterized it when it first launched, and of course being still as hilarious as it was back then. Bowser's Fury takes the lesson a step further, creating a small and dense open world that will put you to the test with a sense of urgency unlike any other Super Mario game. The result, needless to say, is pure, unadulterated joy.
Game Informer - Brian Shea - 9.3 / 10
This package combines tried-and-true gameplay and level design with unique concepts (plus an all-new game) to earn its place among the elite games in the franchise
Hobby Consolas - David Martinez - Spanish - 93 / 100
It´s not one, but two great platformers for Nintendo Switch. One of the greatest Wii U games (with improvement such as online multiplayer and photo mode) and a new Mario 3D game, not as big and ambitious as previous games, but equally fun and full of surprises.
Spaziogames - Valentino Cinefra - Italian - 9.3 / 10
If you love platforming (and cats) this is an absolute gem.
Video Chums - A.J. Maciejewski - 9.2 / 10
Super Mario 3D World is an excellent game so if you still haven't played it or simply want it on Switch, this will make a wonderful addition to your gaming library. Oh, and you also get a fantastic bonus game with Bowser's Fury so how could you go wrong?
Wccftech - Rosh Kelly - 9.1 / 10
Super Mario 3D World shows why Mario is an ageless franchise, with the seven-year-old game providing fresh fun and a delightful experience. Bowser's Fury is the exact opposite, showing just how exciting and experimental the series can be.
Critical Hit - Brad Lang - 9 / 10
Super Mario 3D is a great game to play solo or with friends and shows off some of Nintendo's best level design yet, while Bowser's Fury is an inventive take on the Mario formula that's more generous with its content than it ought to be. Both games make for a fantastic bundle and should be checked out by fans and non-fans alike.
Forbes - Ollie Barder - 9 / 10
Overall, this is a fantastic collection of Super Mario games. From the focused and demanding Super Mario 3D World to the more experimental, though still very well executed, open world take for Bowser’s Fury. Both games have a lot to offer and will keep you very busy unlocking their innermost secrets.
GAMES.CH - Benjamin Braun - German - 90 / 100
Bowser's Fury is much more than just a bonus . Despite it is relatively short, it still feels like a fully fleshed Mario jump and run. Packed with the great main game including the long missed online co-op mode Super Mario 3D World + Bowers's Fury is a must have for every Switch user.
GameMAG - Александр Копанев - Russian - 9 / 10
Super Mario 3D World + Bowser's Fury for Nintendo Switch effectively handles two important tasks: introducing new players to the classic game that came from the Wii U, as well as pleasing hungry fans with new great content. Definitely a must-play for all Super Mario fans!
GamePro - Tobias Veltin - German - 90 / 100
Super Mario 3D World is still a real fun package with no signs of ageing, which is made even more rewarding by Bowser's Fury.
GameSpew - Kim Snaith - 9 / 10
Aside from some repetition between the two titles, Super Mario 3D World + Bowser’s Fury is a joy from start to finish.
GameSpot - Steve Watts - 9 / 10
Super Mario 3D World + Bowser's Fury packages one of the best recent Mario games with a delightfully odd new experience.
Gameblog - Thomas Pillon - French - 9 / 10
Thans to its many clever tweaks, Super Mario 3D World + Bowser's Fury give the player many reasons to enjoy a great 3D platformer, now a little bit faster, and with friends around the globe online. Let's not forget Bowser's Fury, a tiny open world adventure which rightfully mixes gameplays from the Wii U and Switch episodes, and delivers a strong experience with a twist.
GamesRadar+ - Sam Loveridge - 4.5 / 5 stars
Quirky, creative, and constant good fun, Super Mario 3D World + Bowser's Fury blends Mario gameplay old and new with great success, creating a title that feels worthy of his 35th birthday celebrations.
Geeks & Com - Anthony Gravel - French - 9 / 10
Super Mario 3D World + Bowser's Fury offers much more than your regular Switch port with a brand new adventure that packs between 5 and 8 hours of great new original content. I loved my time spent in this new open world of Bowser's Fury and going through 3D World a second time sure was a blast. Hopefully, this new package gives the game the second life that it truly deserves.
IGN Italy - Mattia Ravanelli - Italian - 9 / 10
Simple and immediate, beautiful to see and fun even in multiplayer, Super Mario 3D World is the "what if" of the history of Super Mario. But with obvious limitations compared to Super Mario Odyssey and the other chapters in 3D. Bowser's Fury tries to beat new paths, without avoiding a few slips.
Metro GameCentral - 9 / 10
One of the best modern Super Mario titles is made that little bit better and accompanied by a brand-new game that bends the formula in new and exciting ways.
NintendoWorldReport - Neal Ronaghan - 9 / 10
If you've never played 3D World before or haven't touched it since the Wii U days, this is well worth the price of admission. Prospects get a little tougher if you're not interested in going through 3D World, because while Bowser's Fury is amazing, it's still approximately less than 10 hours of gameplay even if you do everything. But no matter what: Super Mario 3D World + Bowser's Fury might be one of the strongest Mario games available on Switch. The base game is fun and varied, while Bowser's Fury offers a distinctive, inventive, and superb open-world 3D Mario experience.
PCMag - Jordan Minor - 4.5 / 5 stars
Super Mario 3D World is an incredible and underplayed Wii U adventure that's now available on Switch. But Bowser’s Fury steals the show with its exciting and fresh take on a 3D Mario game.
Press Start - Shannon Grixti - 9 / 10
Super Mario 3D World + Bowser's Fury is a fantastic package that showcases what makes Nintendo games so special. Super Mario 3D World is just as good as when it released, and Bower's Fury is a surprisingly good standalone adventure that paves the way for the future of Mario.
Screen Rant - Riley Little - 4.5 / 5 stars
Bowser's Fury adds so much to the Wii U port.
Stevivor - Ben Salter - 9 / 10
Super Mario 3D World + Bowser’s Fury is a delightful double act. Super Mario 3D World holds up well, and offers a unique multiplayer experience that works particularly well on Switch. Its opening worlds are designed to cater for that varied audience, while the second half injects some much needed difficulty and is best played solo. Bowser’s Fury is experimental in nature, and offers something completely different with a fully open world housing plenty of Shines to collect at a rapid pace. While neither quite reaches the dizzying heights of Super Mario Galaxy or Odyssey, it is a double dose of Mario doing things differently, and a fitting finale to Super Mario’s 35th anniversary.
The Digital Fix - Stephen Hudson - 9 / 10
Near-perfect platforming, gorgeous visuals and a joy-filled soundtrack make Super Mario 3D World + Bowser's Fury one of the best Mario titles of all time, and an essential purchase for all Switch owners.
TheGamer - Dave Aubrey - 4.5 / 5 stars
Ultimately, Super Mario 3D World, in this package, is the best that game has ever been, with the increased speed and ease of multiplayer access making it far more enticing than ever before. Bowser’s Fury, meanwhile, is essentially the Super Mario Odyssey DLC that never was. It feels like Odyssey’s level and game design sensibilities, but placed in the Super Mario 3D World game engine, with all of the power-ups and quirks that game has to make something truly unique. Putting both of these games in one package is the best decision that Nintendo has made in a long while, as Super Mario 3D World + Bowser’s Fury is one of the best Mario offerings available on Nintendo Switch, which is lofty praise given the existence of Super Mario Maker 2. Now it just needs the option to play again, but as Luigi.
TheSixthAxis - Jason Coles - 9 / 10
I can't really recommend Super Mario 3D World + Bowser's Fury enough. Whether you've played the original game before or not, the addition of online multiplayer is a big win, while Bowser's Fury is a testament to just how pure a Mario game can be while still feeling fresh and exciting. Put simply; this is an essential game for Mario fans.
TrustedReviews - Jade King - 4.5 / 5 stars
Super Mario 3D World + Bowser's Fury is both a welcome return for a platforming classic and a novel expansion of what made the game so special back on the Wii U. There's a solid chance that millions of players missed out on its excellence back in 2013, so now is the perfect time to take it for a spin.
Twinfinite - Chris Jecks - 4.5 / 5
The real star of the show, however, was Bowser’s Fury, which innovates on the foundations laid by previous 3D titles, to provide some of the most enjoyable, open-world platforming I’ve had the pleasure of playing. This is a must-buy for Switch owners and Mario fans alike and is sure to tide you over the next couple of months.
Everyeye.it - Marco Mottura - Italian - 8.8 / 10
As the title itself indicates, Super Mario 3D World + Bowser's Fury proves to be more than just the re-proposal in Nintendo Switch sauce of an exclusive Wii U not particularly lucky: the idea of inserting for once a completely new extra is very appreciable, and you find the ideas inside Bowser's Fury are not lacking at all. While the difference in tone and gameplay between the two games is quite right, the overall superiority of Super Mario 3D World over the new adventure is also evident, which ends up being an appendix or little more. The effect is that of a very solid pairing, which once again celebrates the undisputed supremacy of the Great N in the platforming field.
IGN Spain - David Soriano - Spanish - 8.8 / 10
Super Mario 3D World has aged quite well. It is still a very enjoyable adventure, updated in its rhythm and different enough from Super Mario Odyssey for those who came to Switch without going through Wii U to discover it. The big surprise is Bowser's Fury, which transcends the concept of simple DLC and adds mechanics and novelties of epic dimensions.
AusGamers - Kosta Andreadis - 8.6 / 10
It's also as strange as Mario's team-up with a sentient hat that for some reason lets him Being John Malkovich a dinosaur.
COGconnected - James Paley - 80 / 100
These two titles offer distinct, yet familiar, Mario experiences.
Checkpoint Gaming - Tom Quirk - 8 / 10
Super Mario 3D World + Bowser’s Fury is an excellent case for why Nintendo should be porting more Wii U games to the Switch. With its improved presentation and the convenience of the Switch, this is definitely the optimal way to play Super Mario 3D World, even without much in the way of new features. Bowser’s Fury is also an excellent open-world Mario mini-adventure, which is probably worth the price of admission on its own. Admittedly, the multiplayer features some camera issues, particularly in Bowser’s Fury. However, that should not stop Mario fans of all ages from checking out Super Mario 3D World + Bowser’s Fury, especially if they missed out on this much loved platformer the first time around.
Cubed3 - Az Elias - 8 / 10
Super Mario 3D World may not have had much added to it aside from an online function that is limited to only saving progress for the host, but it didn't necessarily need much else. Nintendo successfully found a way to evolve the 2D classics without going open world, and the result is one of the most consistently fresh and enjoyable games around, which, despite lacking the challenge of the NES games, has something for just about everyone. The bonus Bowser's Fury solo adventure is an absolute delight with a brilliant core idea that adds a crazy tension to Mario platforming, but it is hard to present a case for purchasing this pack just to play it. Whilst full of great content, it is too short-lived to feel worth the asking price, and really needs a standalone purchase option. When taking both games into account for those that have not played the original Wii U title, though, this is a cracking bundle of Mario goodness that encapsulates what everyone knows and still loves about the moustachioed hero after an enduring thirty-five years.
Daily Mirror - James Ide - 4 / 5 stars
Bowser's Fury offers some great new ideas and is much more than a simple DLC. It's a great Mario game in its own right, with enough to entice those who played 3D World before with a wholly new and compelling experience, as well as offering one of the most epic showdowns in Nintendo history.
Bowser's Fury is a great take on 3D Mario and finally makes Bowser the menacing villain he deserves to be. The game's only flaw is that it left me wishing there was more of it.
EGM - Michael Goroff - 8 / 10
Super Mario 3D World + Bowser's Fury is the Wii U port that Switch owners have been waiting for. Besides the inclusion of online multiplayer, 3D World is the same good game that players already experienced on the Wii U, and fans of the series who missed it the first time around will enjoy its hybridization of 2D and 3D Mario gameplay. But the highlight of the package is Bowser's Fury, a scaled-down but surprisingly robust mini 3D Mario game that actually takes some chances.
Enternity.gr - Leonidas Mastellos - Greek - 8 / 10
Super Mario 3D World + Bowser's Fury achieves its goal as a package and not as individual experiences
Guardian - Keza MacDonald - 4 / 5 stars
One of the brightest and cutest Mario games with a novel adventure as a side dish
Telegraph - Tom Hoggins - 4 / 5 stars
This Switch remaster of the Wii U outing for Nintendo's famous plumber comes with online co-op and the strangest Mario adventure yet
LevelUp - Fernando Salinas - Spanish - 7.5 / 10
Glyph brings together the simplest form of platforms and puzzles in one package. It is an entertaining experience that shines for its simplicity. Although it falls short in scope, it fulfills the most important thing: is fun to play.
Washington Post - Jhaan Elker - 75 / 100
Even with the Bowser’s Fury miss, the content is worth it. If you want one of the best and most versatile multiplayer experiences to date for the Nintendo Switch, online or offline, go with Super Mario 3D World + Bowser’s Fury.
CGMagazine - Jordan Biordi - 7 / 10
I don’t think Super Mario 3D World + Bowser’s Fury annoys me as much as it did on the Wii U, since the Switch already has the best Mario ever made on it; and I do think there is fun to be had with these games, even though I find them to be fairly frustrating. I would still recommend them if you enjoyed the originals, or maybe wanted to play them with younger gamers. Even though I might not go back to it very often, I don’t regret the time spent with it.
IGN - Cam Shea - 7 / 10
Two solid platformers in one; neither of which approaches the franchise's most dizzying heights.
Ars Technica - Kyle Orland - Unscored
Bowser’s Fury works just fine as an added bonus packaged with an under-appreciated platforming gem from the Wii U era. If you’ve never played 3D World before, this is a great chance to catch up on a fresh take on 3D Mario design. If you’re mainly interested in Bowser’s Fury, though, maybe wait until the strong ideas get expanded into a full, standalone game.
Console Creatures - Bobby Pashalidis - Recommended
Super Mario 3D World + Bowser's Fury might include the same game that was on the Wii U but it's also a title that needs to be experienced by everyone who owns a Nintendo Switch.
Eurogamer - Martin Robinson - Recommended
3D World's feast of all things Mario is joined by a fittingly experimental, hugely enjoyable - if slightly scrappy - expansion.
GameXplain - GameXplain - Hated

Video Review - Quote not available

Kotaku - Ian Walker - Unscored
Super Mario 3D World + Bowser’s Fury is essentially the same game on Switch that some of you may have experienced on Wii U. While there’s no denying that the new hardware can’t keep up with the game’s ambitions at times, this bundle is at its core another fantastic Mario experience.
Polygon - Chris Plante - Unscored
Super Mario 3D World + Bowser’s Fury is a fantastic double feature
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Another example as to why Time Krystals kind of suck.

Another example as to why Time Krystals kind of suck. submitted by RJE808 to MortalKombat [link] [comments]

/r/RedDeadOnline Simple Questions & FAQ Thread.

/RedDeadOnline Simple Questions & FAQ Thread.

If your question isn't answered below, leave a comment and a community member will try to help!
If there are any frequently asked questions missing, then please comment with that question & what the answer is. Please also feel free to improve on any of the answers below.
We'll reward members who help most often with a special flair / badge to use on the sub!
We'll be redirecting all simple/one liner questions to this thread in the hopes of reducing spam/repeat posts. Please report any you see under Rule 6, commonly posted question.

PC / Next-Gen / Stand-alone Questions

Q) If I buy on Rockstar Launcher, can I play with friends on Steam?
Yes, you can play with friends on PC regardless of what store they bought it from. Even Steam GTA, uses Rockstar to launch the game.
Q) Can we transfer our characters from PS4 and Xbox One to PC?
No, you cannot transfer characters to a different platform, e.g Xbox to PC. The game is cross-gen however, so if you play PS4 you can continue on PS5.
Q) If I buy a next-gen console, can I play with friends on old-gen consoles?
Yes! The game is backwards compatible on console, so you can play with friends on PS4/PS5 or XB1/XBX
Q) If I already own Red Dead Redemption 2, do I need to buy Red Dead Online again when it goes standalone?
No! Red Dead Online is still part of the RDR2 game.

Red Dead Online: General Questions

Q) What are the currencies in Red Dead Online?
Cash, the main currency in RDO that is earned through almost every activity.
Gold Bars, the premium currency in RDO that can be purchased using real money. You earn a small amount of gold for completing activities online.
Role Tokens, earned by levelling up in each role, used to unlock abilities & items for the five current roles.
Q) What is the Outlaw pass?
The Outlaw Pass is an in-game purchase using the premium Gold currency that allows you to earn items/rewards as you level up.
Outlaw Pass are only available for a limited time and once they finish, you can't access them again.
Q) What are Daily Challenges?
Every day at 6am UTC, you are given a new list of 7 daily challenges as well as 15 role daily challenges. They can range from hunting specific animals or finding certain herbs, to completing PVP/Freeroam events.
Initially, you earn 0.1 Gold per completed challenge plus a bonus if you complete all 7 regular challenges.
After completing at least 1 challenge per day for 7 days, you then earn a little more gold per challenge each week before your daily challenge streak resets after 28 days.
Your daily challenge streak will then reset, and you start the process again.
In addition to this, there are also 3 daily challenges for each role available and you can do a max of 9 role daily challenges. Daily challenges for roles will also differ depending on your rank within each role.
Q) What are Free-roam events (role/normal)
Every 45 minutes, you'll receive an invite to a free-roam event. Free-roam events can be activities such as fishing, horse racing, archery competitions, or PVP. You earn XP + cash for completing.
There are also role specific events that happen every 90 minutes, you need to be ranked up and enrolled in each role before you'll see invites for these activities.
You can see the schedule for free-roam & role events here
Q) What are ability cards?
Abilities in Red Dead Online are assigned to a character through Ability Cards. These are divided into two different types. Dead Eye cards that grant abilities only active during Dead Eye, while Passive cards add abilities that are always active, no matter what you do. Passive abilities are further divided into several different categories.
In Red Dead Online, it's not possible to assign all of the available abilities to the character, as there are only 4 slots available. One slot is used for a single Dead Eye card, while the remaining three slots are used for Passive abilities. Source.
Q) What are the playing styles online?
Defensive: Players in Defensive mode will be indicated by a shield icon, will take reduced damage from enemy players, cannot be lassoed, melee attacked, executed or targeted with auto-aim. Defensive players will also be excluded from being targeted in PvP-related missions such as Player Assassination. Those who attack Defensive players receive hefty penalties via the Hostility system, while players who initiate conflict while in Defensive mode will be instantly pulled out of Defensive mode and also receive similar Hostility penalties.
Offensive: The Offensive playing style is set as the default and is how most players traditionally interact in Free Roam – free to engage in hostile contact with other players if you are prepared to accept the potential consequences.

Red Dead Online: Other Questions

Q) How do I dual wield?
At rank 25, you can buy an off-hand holster which allows you to equip a second handgun.
Q) How do I change appearance
Press Left on the D Pad (Keyboard TBC) to bring the Online menu up > Scroll down to Online Options > Scroll down to Change Appearance
Q) How do I setup camp
Press Left on the D Pad (Keyboard TBC) to bring the Online menu up > Scroll down to camp options > Choose location for camp
Camps can be used to access wardrobes, collect items you've ordered via the catalog, craft & cook and fast travel if upgraded.
A small camp is suitable for 1-4 posse members and costs $1 per in game day. A large camp is suitable for 1-7 posse members and costs $2 per in game day.
Q) Where is the gun locker?
You unlock it through the trader role, then purchase it at Wilderness Outfitters in camp, and then it appears at your specific tent in camp.
Q) How do I buy a dog?
At your camp, head to Cripps and access Wilderness Outfitters, from there you can select the dog option.
Q) What can dogs be used for?
Looking cool at your camp and warning you of camp raids when you unlock the perk. Not really much else. (They're not companions like Dogmeat from Fallout 4)
Q) I saw an item, but can't find it on PC or Xbox One.
Some items are exclusive to PS4, so you may see things promoted by Rockstar that aren't yet available on your platform or it may be from an old Outlaw Pass.
Q) What is the best Horse
This post should help.
Q) What are the best Weapons
Captain Balrick's arsenal should help you decide
Q) What is the best ability card loadout
This post in the /RedDeadOnline mega-guide should help.
Q) What is the best way to make money/gold
This post should help.
Q) Where are the treasure maps located?
You can find them all here.

Red Dead Online: Roles

Q) Can I have more than 1 role active?
Yes! You can play in all roles concurrently.

Bounty Hunter Role

Q) What is the Bounty Hunter role?
Get started as a Bounty Hunter when you meet the Legendary Bounty Hunter in Rhodes and purchase the Bounty Hunter License. The standard cost is 15 Gold Bars.
Licensed Bounty Hunters can pick up work by visiting bounty boards located near law offices, post offices and train stations across the states. There is no shortage of criminals to be dealt with and the targets range in difficulty, from lone low-level petty thieves to notorious outlaws with armed protection details and a watchful eye. Taking on an armed gang or bringing multiple targets to justice is made easier with the help of a Posse, who will all earn a cut of the final bounty. And keep in mind, bringing in targets alive will yield a greater reward.
Reaching Bounty Hunter Rank 12 will open up the opportunity to take down other players with high bounties of $20 or more. Bounty Hunters will be notified through an invite about the opportunity to hunt down the wanted player when they’re nearby in a structured pursuit. The wanted player must escape (or surrender) within the allotted time and if captured, they’ll also have opportunities to escape and flee. If the Bounty Hunter brings the target in alive, they’ll receive an award while the criminal serves time.
Q) What are legendary bounties?
Legendary bounties are high-tier bounties, they usually involve a mini-story/cut scene. They're also much tougher than a regular bounty.
There are 10 legendary bounties that can be access as part of the Bounty Hunter role and 3 that can be accessed (when they've all released) by purchasing the Prestigious Bounty Hunter upgrade.

Trader Role

Q) What is the Trader role?
our trusted camp companion, Cripps, has long dreamed of starting a trading outpost and you’re going to help him make it happen - by becoming a partner in the fledgling Cripps Trading Company. Combining Cripps’ lifetime of working with animal materials and your skills at hunting and frontier security, you’ll have the perfect ingredients to develop a thriving business.
Once you agree to help Cripps, you can start turning your camp into a business by sourcing items for Cripps to convert into sellable goods. An investment of 15 Gold Bars to purchase a Butcher’s Table will get your business up and running.
Once you’re operational, you’ll provide Cripps with Materials through hunting animals – pristine pelts and carcasses will provide better yields. You’ll also take on Resupply Missions to acquire additional necessities through less than savory tactics. Once supplied, Cripps will begin turning the materials into sellable goods, which can then be sent out on low-risk local deliveries for payment or across greater distances for a premium.
Improve your hunting yields with a Hunting Wagon for larger hauls or upgrade your Delivery Wagons for larger sales. As business flourishes and your presence becomes known in the market, your competition may grow jealous of your success, so keep an eye out for raids on your camp. As your trade grows, you might consider purchasing a camp dog from Wilderness Outfitters. Not only are dogs great camp companions for all players, but a Trader of sufficient rank can teach their dog to warn of incoming attacks.
Q) Can I skip the medium wagon?
No, you need to buy the medium wagon, then the large wagon.
Q) What can I sell to Cripps?
You can sell carcasses & small animals (e.g squirrels). Along with some animal parts, e.g feathers.
Cripps does not accept meat, fish or skinned carcasses.
Q) How long does it take Cripps to make goods after resupplying?
Cripps requires materials and supplies to produce goods. You give him materials by donating carcasses and pelts. He uses two units of materials to produce one good. You either buy supplies or obtain them through resupply missions. Either way, that gives enough supplies to produce 25 goods. As long as both materials and supplies are available, Cripps produces 1 good every 2 minutes (1 in-game hour).

Collector Role

Q) What is the Collector role?
Seek out the mysterious travelling saleswoman Madam Nazar to acquire the Collector’s Bag and get started on the path of the Collector. It will cost 15 Gold Bars for access to collecting and selling rare items.
With Madam Nazar’s help, you will be able to explore the world finding valuable treasures, whether they’re discarded Tarot cards in abandoned camps, buried treasures unearthed with your trusty shovel, hidden family heirlooms and more.
Collect individual pieces and sell them off directly to Madam Nazar or collect entire sets for even more valuable sales. As you progress, you’ll unlock enhanced searching skills; more useful tools like a metal detector; benefits like increased carrying capacities; the ability for your horse to directly pluck and pass herbs to you while mounted, and more.
Q) Where is Madam Nazar?
Madam Nazar can be located by completing a map/collection for her. Her location is posted daily on /RedDeadDailies - She changes location at 6am UTC time each day.
You can also find her using https://madamnazar.io/
Q) Who is Madam Nazar?
Madam Nazar is the Collector role vendor, you can obtain maps, cosmetics & other items such as the shovel from her.
Q) Why is Madam Nazar?
...
Q) Where do you buy a shovel?
From Madam Nazar, it costs $350. If you need help finding her, check /RedDeadDailies
Q) Where do you buy a metal detector?
From Madam Nazar, it unlocks at level 5 and costs $700. If you need help finding her, check /RedDeadDailies
Q) Can you sell collector items individually or does it need to be a full set?
Yes, however you get far less money than you would if you sold a full collection
Q) Can you only have one collector map active?
Yes, if you try to open a second map, it may auto-close and almost looks like a bug, however, you should only try and activate one at any given time.

Moonshiner Role:

Q) I already met Maggie but I didn't buy a shack, now I can't find how to buy the shack?
In the options menu (left on the D-pad, or L on PC), select "Camp & Properties" → "Moonshine Shack" → "Shack Location".
Will be expanded upon soon...

Naturalist Role

Will be updated soon...

Useful Red Dead Online Resources

This thread will be posted at 6am UTC every Monday. We'll aim to update & add any additional questions in time for the new thread being posted each week.
submitted by RedDeadMods to RedDeadOnline [link] [comments]

[Video Games/Rollercoaster Tycoon] Theme Park Studio: How a developer set exceedingly high expectations and failed to meet them

Tl;dr: fans of a video game are excited about the release of what could be the spiritual successor of their video game. Said developer makes very bold promises and obviously fails to deliver, finally releasing a very disappointing game and alienating most of the community.
I recently stumbled upon this subreddit; I've enjoyed reading most of the posts here and figured I had a few stories to share as well. From 2012 to about 2018, I was active (though with intermittent breaks) in a community of Rollercoaster Tycoon 3 players. This was a small community, with no more than a few hundred active members at its heyday and only a few people active now. Despite its small size, there were definitely a few memorable instances of drama. This is one of those stories; it actually involved another game called Theme Park Studio, which – as you may expect from the title – was not what it promised to be.
Background
Rollercoaster Tycoon 3 was released in October 2004, developed by Frontier and published by Atari. It was primarily a theme park management game, where players have to earn money and keep guests happy in a theme park by constructing and maintaining rides, shops, paths, scenery and more. There was also a sandbox mode that allowed players to build without any monetary restrictions. A small but active community set out to build roller coasters and theme parks (and occasionally completely different projects) in this sandbox mode and share their results online.
While the game was good for its time and viewed positively by many, it did have some downsides. Firstly, the game used a grid: when placing rides and scenery, you were confined to this grid and had little freedom to place things where you want. Secondly, the roller coaster construction system was limited compared to similar games, and as a result most roller coasters were hardly very smooth. Thirdly, the game was poorly optimized. As an example: the game had a day-night cycle, but the game was basically unplayable at night, so people set the game to only daytime.
Over time, people became more and more ambitious in their projects, and these problems became more apparent. As a solution, lots of custom content (akin to mods in other games) was made by members of the community: custom scenery objects, custom rides and even custom roller coaster tracks. These objects were much more versatile and looked much better than most in-game content. As a result, people almost exclusively used custom content to build their projects. Combined with some smart picture and video editing, almost nothing was still recognizable from the original game.
While custom content brought a whole new level of versatility and arguably kept the community running for a long time, the aforementioned problems still persisted. Because the game was being pushed to its limits, people were wondering when a sequel was coming. By 2012, there was no word yet by Atari on a potential sequel, and many similar games from other video game publishers had failed to offer any meaningful improvement to Rollercoaster Tycoon 3. However, this was soon to change.
The spiritual successor
Enter Pantera Entertainment, a small, unknown video game publisher and developer. In November 2012, they posted a trailer to Theme Park Studio, which presented itself as a theme park building tool. Unlike Rollercoaster Tycoon 3, which had a focus on park management, the focus was on building attractive theme parks and rides. Many of the aforementioned issues were solved in this game: there was no grid-based system that dictated where you had to build, roller coasters could be constructed with much more freedom, and the graphics looked more modern. One major feature was the ability to import custom content. Obviously this was also possible in Rollercoaster Tycoon 3, but only using third-party software. That the developers were now anticipating for this was a good sign.
The community was generally excited about Theme Park Studio: it looked to be the spiritual successor to Rollercoaster Tycoon 3. The staff from Pantera would even visit the forums (at the time, most of the community was active through online messaging boards) and would happily provide updates, answer questions and take suggestions. This left a good impression with most of the community.
Over the coming months, more and more promises were being made on new features and huge amounts of content. The game was looking to become a very ambitious project. Now, it would later be discovered that little development had actually been done on the game: the trailer had really only showed footage from Pantera’s earlier title, Hyper Rails. Nevertheless, the release date was set for summer 2013, and the community was still optimistic for a long time.
In April 2013, a Kickstarter campaign was set up. For the uninitiated, Kickstarter allows for developers to source crowdfunding for a project. Developers set a goal and have a set time to achieve that goal. People can ‘back’ a project by donate towards that goal, and in return receive rewards based on the amount they donated. Money only goes towards the project if that goal is actually reached; otherwise the ‘backers’ receive their money back. Well, Pantera set a goal of $80.000 for Theme Park Studio, to be fulfilled within a month. Backer rewards were ambitious: lower amounts would get you the game for free, both a physical and digital copy, and perhaps some merchandise, while those who backed larger amounts were allowed to suggest or design certain rides for the game, and the highest-tier backers (think $500 or more, which only a few people donated) would get you an invitation to a big release party. Now, keep these rewards in mind, as they’ll become important later on.
It took a while and people feared the goal wouldn’t be met, but thanks to enough promotion and a few generous donations, about $100.000 was raised, and the goal was met. Despite Pantera’s ambitious promises, the community was optimistic. Some high-standing members of the community were even assisting in the development of the game and were offering their custom content – made for Rollercoaster Tycoon 3 – to be used in Theme Park Studio. Unfortunately, as we would later discover, this hard work would never really pay off.
Early access
The Kickstarter campaign offered a release date of September 2013. As time went on, it became very apparent that this was unachievable. The game was delayed several times; first to later in 2013, then to April 2014. Finally, they announced that instead of waiting for the complete game, Theme Park Studio would enter Early Access on Steam in February 2014.
Early Access allows people to play a game before its full release. People can play the game and offer feedback to the developers, who can use this feedback to improve the game and add new content in free updates to the players. In this case, that would mean that Theme Park Studio would first release as a basic theme park builder, and that other features, such as new rides and the custom content importer would be added later.
Early Access is an example of something that works well on paper, but is often butchered in practice. When done well, Early Access is a win-win situation: players don’t have to wait to play the game but can get involved in its development, and developers will receive money which they can use to fund the rest of the development. Unfortunately, it is rarely done well, and there are many games released through Early Access that are flat-out unplayable or clearly unfinished. Similarly, many games never leave Early Access or only leave many years later, because developers have little incentive to improve and complete a game they’ve already received money for.
Well, Theme Park Studio would turn out to fit the latter category. Upon release, the game was... disappointing. Most notable was the lack of ability to build roller coasters: players could only build flat rides (simple rides such as a merry-go-round or a Ferris wheel). The game was also poorly optimized and didn’t look particularly great. Still, many people called for the community to be patient and wait for new updates to come: Pantera had provided a route map for the implementation of further updates to provide some perspective.
This implementation was generally very slow. For example, the ability to build roller coasters – a rather essential part of a theme park construction tool - didn’t come until August that year; even then, people weren’t happy about it, as it was unintuitive and difficult to use, and many considered it hardly an improvement from Rollercoaster Tycoon 3. The community slowly grew divided. A sizeable group defended Theme Park Studio and called for people to be patient, but a growing group had become very critical of the game and its developers. However, besides lacking updates and producing a game of low quality, there were other glaring issues as well.
Pantera loses approval
Now, remember the aforementioned Kickstarter rewards? As time went on, it became increasingly clear that many of these rewards would never be released. Many people complained about not receiving digital access to the game once it was released through Early Access, despite promises from Pantera – and that was the easiest reward for them to fulfil. Even to this day, some people are yet to receive digital access. People were also losing hope about higher-tier rewards, such as physical copies of the game, merchandise and the release party.
Probably the most controversial reward tiers were those that allowed backers to design rides, however. More than 100 people had pledged enough money to have a ride suggestion implemented into the game. It turned out, however, that many of these suggestions would never see the light of day. On the forums, people complained about their suggestions being rejected, while some received no response from Pantera. When eventually an update was released that was supposed to contain rides suggested by backers, people noted that way fewer rides were added than that there were backers. I don’t remember the exact numbers, but I think no more than 10% saw their rides actually published in-game.
Now, resentment grew towards Pantera for failing to uphold their end of the bargain and releasing an unfinished, low-quality game. By this time, there was also not much left of the actively involved, feedback-taking staff that represented the game when it was first announced: the developer became notorious for failing to take and accept constructive criticism. Many people had their posts removed and accounts banned from the official Theme Park Studio forum for speaking out against the developer.
Another absurd rule on their forums was their stance on ‘dark rides’, mainly indoor rides based around creating an atmosphere above being thrilling, such as a haunted house. As the name suggests, many dark rides are dark: the atmosphere is creepy or scary, and many horror themes are used. Well, the forum banned the posting of rides containing demonic themes or otherwise being ‘sacrilegious’, effectively meaning most dark rides. This pissed off the community, as quite a few people made dark rides and this was seen as infringement on their creativity. It also spawned a series of memes on rides that were “too dark and sinister for Theme Park Studio”. Another questionable decision by the development team was to add VR support; while becoming the only theme park building or management game to have it, it was generally criticised because it would add very little to the game and so many other aspects of the game needed much more working on. I’m sure there were other decisions made by Pantera that received significant backlash from the community, but these I remember best.
The aftermath
Over time, interest in Theme Park Studio faded away and people generally gave up hope that they would ever receive their Kickstarter rewards. There were still a few avid supporters of the game, but the broken promises, slow progress, disappointing results and bad PR meant most people in the community had changed their stance over the years. The game was forgotten and slowly faded into irrelevance. There was no real way for backers to get their money back or otherwise hold Pantera accountable for the unfulfilled promises, an issue that other failed Kickstarter campaigns unfortunately also have. Amazingly, some of the backers reported actually receiving a physical copy of the game, albeit five or six years after the initial Kickstarter campaign, but similarly there are still people waiting for their rewards to this date.
Theme Park Studio was finally released in December 2016, after many years in development. It released without much fanfare and definitely without a release party that backers had paid hundreds, sometimes even thousands of dollars for; many people didn’t even notice it had left Early Access. The game never took off and its reviews on Steam are mostly negative. The entire fiasco made people much more sceptical of other new games: from 2014 onwards, many other theme park simulation games were announced and released, but people were much more cautiously optimistic about these games (and rightfully so; many of them failed, but those are stories for another time).
Eventually, the true spiritual successor to Rollercoaster Tycoon 3 was released: Planet Coaster, developed by Frontier (the original developers of Rollercoaster Tycoon 3). It was released in November 2016, prompting some to think that the definitive release of Theme Park Studio only weeks later was a hasty attempt to piggyback off of that success. It did almost everything Theme Park Studio promised and offered the possibility to build much more detailed and complex rides. Over time, many people who played Rollercoaster Tycoon 3 switched over to Planet Coaster because of the vast improvements.
People generally forgot about Theme Park Studio, and many people wanted to leave it in the past. It’s hard to find many of the original forum posts on the topic. RCTLounge, one of the major forums on the topic, was closed in 2016 due to inactivity. In 2018, Shyguy’s World, another forum on the topic, actually removed the Theme Park Studios board and deleted all posts to forget about the ‘dark and sinister’ affair. As the forum’s owner said: “The first rule of Theme Park Studio... you do not talk about Theme Park Studio”. The official Theme Park Studios forums are also down and the website is vastly outdated. Most of this post was sourced by memories, the Wayback machine and the few threads I could still find.
Many people agreed that Pantera was probably a well-intentioned company that had simply bitten off more than they could chew. Clearly they had vastly underestimated the difficulty of this project and lost any drive to complete the project as it went on and support disappeared. Nevertheless, all the drama resulted in a bitter aftertaste for many people and changed people’s outlooks on the future releases of similar games.
submitted by xLiterallyNothing to HobbyDrama [link] [comments]

/r/RedDeadOnline Simple Questions & FAQ Thread.

/RedDeadOnline Simple Questions & FAQ Thread.

If your question isn't answered below, leave a comment and a community member will try to help!
If there are any frequently asked questions missing, then please comment with that question & what the answer is. Please also feel free to improve on any of the answers below.
We'll reward members who help most often with a special flair / badge to use on the sub!
We'll be redirecting all simple/one liner questions to this thread in the hopes of reducing spam/repeat posts. Please report any you see under Rule 6, commonly posted question.

PC / Next-Gen / Stand-alone Questions

Q) If I buy on Rockstar Launcher, can I play with friends on Steam?
Yes, you can play with friends on PC regardless of what store they bought it from. Even Steam GTA, uses Rockstar to launch the game.
Q) Can we transfer our characters from PS4 and Xbox One to PC?
No, you cannot transfer characters to a different platform, e.g Xbox to PC. The game is cross-gen however, so if you play PS4 you can continue on PS5.
Q) If I buy a next-gen console, can I play with friends on old-gen consoles?
Yes! The game is backwards compatible on console, so you can play with friends on PS4/PS5 or XB1/XBX
Q) If I already own Red Dead Redemption 2, do I need to buy Red Dead Online again when it goes standalone?
No! Red Dead Online is still part of the RDR2 game.

Red Dead Online: General Questions

Q) What are the currencies in Red Dead Online?
Cash, the main currency in RDO that is earned through almost every activity.
Gold Bars, the premium currency in RDO that can be purchased using real money. You earn a small amount of gold for completing activities online.
Role Tokens, earned by levelling up in each role, used to unlock abilities & items for the five current roles.
Q) What is the Outlaw pass?
The Outlaw Pass is an in-game purchase using the premium Gold currency that allows you to earn items/rewards as you level up.
Outlaw Pass are only available for a limited time and once they finish, you can't access them again.
Q) What are Daily Challenges?
Every day at 6am UTC, you are given a new list of 7 daily challenges as well as 15 role daily challenges. They can range from hunting specific animals or finding certain herbs, to completing PVP/Freeroam events.
Initially, you earn 0.1 Gold per completed challenge plus a bonus if you complete all 7 regular challenges.
After completing at least 1 challenge per day for 7 days, you then earn a little more gold per challenge each week before your daily challenge streak resets after 28 days.
Your daily challenge streak will then reset, and you start the process again.
In addition to this, there are also 3 daily challenges for each role available and you can do a max of 9 role daily challenges. Daily challenges for roles will also differ depending on your rank within each role.
Q) What are Free-roam events (role/normal)
Every 45 minutes, you'll receive an invite to a free-roam event. Free-roam events can be activities such as fishing, horse racing, archery competitions, or PVP. You earn XP + cash for completing.
There are also role specific events that happen every 90 minutes, you need to be ranked up and enrolled in each role before you'll see invites for these activities.
You can see the schedule for free-roam & role events here
Q) What are ability cards?
Abilities in Red Dead Online are assigned to a character through Ability Cards. These are divided into two different types. Dead Eye cards that grant abilities only active during Dead Eye, while Passive cards add abilities that are always active, no matter what you do. Passive abilities are further divided into several different categories.
In Red Dead Online, it's not possible to assign all of the available abilities to the character, as there are only 4 slots available. One slot is used for a single Dead Eye card, while the remaining three slots are used for Passive abilities. Source.
Q) What are the playing styles online?
Defensive: Players in Defensive mode will be indicated by a shield icon, will take reduced damage from enemy players, cannot be lassoed, melee attacked, executed or targeted with auto-aim. Defensive players will also be excluded from being targeted in PvP-related missions such as Player Assassination. Those who attack Defensive players receive hefty penalties via the Hostility system, while players who initiate conflict while in Defensive mode will be instantly pulled out of Defensive mode and also receive similar Hostility penalties.
Offensive: The Offensive playing style is set as the default and is how most players traditionally interact in Free Roam – free to engage in hostile contact with other players if you are prepared to accept the potential consequences.

Red Dead Online: Other Questions

Q) How do I dual wield?
At rank 25, you can buy an off-hand holster which allows you to equip a second handgun.
Q) How do I change appearance
Press Left on the D Pad (Keyboard TBC) to bring the Online menu up > Scroll down to Online Options > Scroll down to Change Appearance
Q) How do I setup camp
Press Left on the D Pad (Keyboard TBC) to bring the Online menu up > Scroll down to camp options > Choose location for camp
Camps can be used to access wardrobes, collect items you've ordered via the catalog, craft & cook and fast travel if upgraded.
A small camp is suitable for 1-4 posse members and costs $1 per in game day. A large camp is suitable for 1-7 posse members and costs $2 per in game day.
Q) Where is the gun locker?
You unlock it through the trader role, then purchase it at Wilderness Outfitters in camp, and then it appears at your specific tent in camp.
Q) How do I buy a dog?
At your camp, head to Cripps and access Wilderness Outfitters, from there you can select the dog option.
Q) What can dogs be used for?
Looking cool at your camp and warning you of camp raids when you unlock the perk. Not really much else. (They're not companions like Dogmeat from Fallout 4)
Q) I saw an item, but can't find it on PC or Xbox One.
Some items are exclusive to PS4, so you may see things promoted by Rockstar that aren't yet available on your platform or it may be from an old Outlaw Pass.
Q) What is the best Horse
This post should help.
Q) What are the best Weapons
Captain Balrick's arsenal should help you decide
Q) What is the best ability card loadout
This post in the /RedDeadOnline mega-guide should help.
Q) What is the best way to make money/gold
This post should help.
Q) Where are the treasure maps located?
You can find them all here.

Red Dead Online: Roles

Q) Can I have more than 1 role active?
Yes! You can play in all roles concurrently.

Bounty Hunter Role

Q) What is the Bounty Hunter role?
Get started as a Bounty Hunter when you meet the Legendary Bounty Hunter in Rhodes and purchase the Bounty Hunter License. The standard cost is 15 Gold Bars.
Licensed Bounty Hunters can pick up work by visiting bounty boards located near law offices, post offices and train stations across the states. There is no shortage of criminals to be dealt with and the targets range in difficulty, from lone low-level petty thieves to notorious outlaws with armed protection details and a watchful eye. Taking on an armed gang or bringing multiple targets to justice is made easier with the help of a Posse, who will all earn a cut of the final bounty. And keep in mind, bringing in targets alive will yield a greater reward.
Reaching Bounty Hunter Rank 12 will open up the opportunity to take down other players with high bounties of $20 or more. Bounty Hunters will be notified through an invite about the opportunity to hunt down the wanted player when they’re nearby in a structured pursuit. The wanted player must escape (or surrender) within the allotted time and if captured, they’ll also have opportunities to escape and flee. If the Bounty Hunter brings the target in alive, they’ll receive an award while the criminal serves time.
Q) What are legendary bounties?
Legendary bounties are high-tier bounties, they usually involve a mini-story/cut scene. They're also much tougher than a regular bounty.
There are 10 legendary bounties that can be access as part of the Bounty Hunter role and 3 that can be accessed (when they've all released) by purchasing the Prestigious Bounty Hunter upgrade.

Trader Role

Q) What is the Trader role?
our trusted camp companion, Cripps, has long dreamed of starting a trading outpost and you’re going to help him make it happen - by becoming a partner in the fledgling Cripps Trading Company. Combining Cripps’ lifetime of working with animal materials and your skills at hunting and frontier security, you’ll have the perfect ingredients to develop a thriving business.
Once you agree to help Cripps, you can start turning your camp into a business by sourcing items for Cripps to convert into sellable goods. An investment of 15 Gold Bars to purchase a Butcher’s Table will get your business up and running.
Once you’re operational, you’ll provide Cripps with Materials through hunting animals – pristine pelts and carcasses will provide better yields. You’ll also take on Resupply Missions to acquire additional necessities through less than savory tactics. Once supplied, Cripps will begin turning the materials into sellable goods, which can then be sent out on low-risk local deliveries for payment or across greater distances for a premium.
Improve your hunting yields with a Hunting Wagon for larger hauls or upgrade your Delivery Wagons for larger sales. As business flourishes and your presence becomes known in the market, your competition may grow jealous of your success, so keep an eye out for raids on your camp. As your trade grows, you might consider purchasing a camp dog from Wilderness Outfitters. Not only are dogs great camp companions for all players, but a Trader of sufficient rank can teach their dog to warn of incoming attacks.
Q) Can I skip the medium wagon?
No, you need to buy the medium wagon, then the large wagon.
Q) What can I sell to Cripps?
You can sell carcasses & small animals (e.g squirrels). Along with some animal parts, e.g feathers.
Cripps does not accept meat, fish or skinned carcasses.
Q) How long does it take Cripps to make goods after resupplying?
Cripps requires materials and supplies to produce goods. You give him materials by donating carcasses and pelts. He uses two units of materials to produce one good. You either buy supplies or obtain them through resupply missions. Either way, that gives enough supplies to produce 25 goods. As long as both materials and supplies are available, Cripps produces 1 good every 2 minutes (1 in-game hour).

Collector Role

Q) What is the Collector role?
Seek out the mysterious travelling saleswoman Madam Nazar to acquire the Collector’s Bag and get started on the path of the Collector. It will cost 15 Gold Bars for access to collecting and selling rare items.
With Madam Nazar’s help, you will be able to explore the world finding valuable treasures, whether they’re discarded Tarot cards in abandoned camps, buried treasures unearthed with your trusty shovel, hidden family heirlooms and more.
Collect individual pieces and sell them off directly to Madam Nazar or collect entire sets for even more valuable sales. As you progress, you’ll unlock enhanced searching skills; more useful tools like a metal detector; benefits like increased carrying capacities; the ability for your horse to directly pluck and pass herbs to you while mounted, and more.
Q) Where is Madam Nazar?
Madam Nazar can be located by completing a map/collection for her. Her location is posted daily on /RedDeadDailies - She changes location at 6am UTC time each day.
You can also find her using https://madamnazar.io/
Q) Who is Madam Nazar?
Madam Nazar is the Collector role vendor, you can obtain maps, cosmetics & other items such as the shovel from her.
Q) Why is Madam Nazar?
...
Q) Where do you buy a shovel?
From Madam Nazar, it costs $350. If you need help finding her, check /RedDeadDailies
Q) Where do you buy a metal detector?
From Madam Nazar, it unlocks at level 5 and costs $700. If you need help finding her, check /RedDeadDailies
Q) Can you sell collector items individually or does it need to be a full set?
Yes, however you get far less money than you would if you sold a full collection
Q) Can you only have one collector map active?
Yes, if you try to open a second map, it may auto-close and almost looks like a bug, however, you should only try and activate one at any given time.

Moonshiner Role:

Q) I already met Maggie but I didn't buy a shack, now I can't find how to buy the shack?
In the options menu (left on the D-pad, or L on PC), select "Camp & Properties" → "Moonshine Shack" → "Shack Location".
Will be expanded upon soon...

Naturalist Role

Will be updated soon...

Useful Red Dead Online Resources

This thread will be posted at 6am UTC every Monday. We'll aim to update & add any additional questions in time for the new thread being posted each week.
submitted by RedDeadMods to RedDeadOnline [link] [comments]

[Dappervolk] Trading Turnips on a Fluffy Pet Sim Leads to Intense Drama

Disclaimer: This is old drama. Please do not go out of your way to harass these users.
TriggeContent Warnings: This story heavily revolves around discussion of trans terms and issues. It doesn't go into heavy detail, but please don't read if this is something that makes you uncomfortable.

What is Dappervolk?

Dappervolk is a virtual pet simulation and avatar dressing website - akin to sites like Neopets, Flight Rising, and Chicken Smoothie. The site boasts about their beautiful painterly aesthetic (1, 2), a large array of unique and well-designed pet companions that can be dressed up and evolved, an alchemy system, online Forums, five different minigames, as well as a deep and complex story that can be unraveled by the player. The aim of Dappervolk is to traverse the website's in-game worlds, gain affection with the many curious and colourful NPCs, and raise pets that help complete in-game quests, which can be traded, bonded with, and given accessories. The Dappervolk community is mostly comprised of teens to adults, due to the more mature subjects tackled within the story that can be uncovered by interacting with the NPCs, as well as the monetary side of it (purchasing exclusive monthly clothes with real-life money for your World-hopper - the in-game term for your 'avatar').
Dappervolk gained popularity immediately within the online virtual pet community when their Kickstarter appeared in mid-early 2017 - quickly reaching - and surpassing - its goal of CA$ 20,000 (at the time of writing this, around US$ 15,700).

Betas and Alphas

The Dappervolk Kickstarter introduced the idea of users being invited to the website early if they pledged a certain amount of money (CA$ 55). This introduces the concept of Alpha users - users who joined Dappervolk as a part of the Alpha test run of the game on March 15, 2017 before anyone else was allowed to join. These Alpha users created a large part of the community's in-jokes and terms within the community. The Alpha ended on April 20, 2017.
After the Alpha period ended, on March 8th of 2018, Beta users were allowed to join the website as a part of the Beta test run. Beta testing was open for everyone, regardless of if they pledged to the Kickstarter or not. This beta opening generated a massive influx of new users to the website, in which the community was bustling, and beta users picked up knowledge of the site from the Alpha users who had rejoined alongside them. The Beta ended on October 25, 2018.
The official launch of Dappervolk happened on June 21st, 2020. Beta and Alpha users had all of their progress wiped as to make progressing through the game fairer for everyone at the same time - however Beta and Alpha users got special perks for playing early.

The Complexities of Trading

Dappervolk includes a trading system within the website - where users can sell and trade their items for the (non-premium) in-game currency, Potatoes. This currency can be used to roll in-game gacha machines exclusive to certain NPCs, where users can earn goodies such as clothing for their World-hopper, items that can hatch into pets, as well as totems to boost pet stats, and pet food.
Trading is a necessity to progress through the game. Certain NPCs will give you quests that require you to trade items to advance the story, which can involve putting up trades on the Trading Market, completing trades with other users, as well as buying items from other users that can be blocked off from access from specific NPCs' gacha shops, due to the story making use of player choices.
To bypass many of these trading requirements, users trade an item called a Turnip. These Turnips can be acquired in bulk extremely easy, by using the alchemy system to generate them from even more common items, as well as acquiring up to 10 a day through the very easy platforming minigame Turnip Thief.
Players simply swap these Turnips with eachother in order to fulfill the trading requirements that are put in place by the game. When putting up a Turnip swapping trade post, users commonly use the term T4T, meaning 'Turnip for Turnip', in order to convey what they want to other players quickly and efficiently. Pretty much every user uses this

T4Ts and the Introduction of Rae

(To note: Rae goes by they/them pronouns.)
Rae is the username of a controversial Dappervolk user. Why are they controversial?
"Don't use "T4T" unless you're trans"
The title of this confronting post was uncerimoniously slapped onto the 'Dappervolk & Lore' section of the Forums on the 25th of June, 2020, meant for discussing aspects of the website and the lore of the game. The post instantly sparked controversy within the community, due to the confronting and serious tone of the post.
i started using it as a joke in beta alongside nip4nip because t4t stands for "trans for trans" when referring to trans people in relationships with other trans people, but can also be shorthand for "turnip for turnip."
idk if it gained popularity because everyone else is aware & in on the joke, or if it just gained traction and others don't know any better but it'd be really weird and creepy if cis people were using it as a term without knowing that.
The post was flooded with unhappy users (1, 2, 3) - mainly people attempting to convey the true meaning of the T4T term - a simple acronym in order to trade Turnips. However, Rae wasn't having any of it, and explained that they created the term while playing through the Dappervolk Beta, in which they assumed everyone picked it up off of their trading posts.
Rae's forceful follow ups to certain users cemented their dislike within the community in a matter of minutes. When Rae made a post desperately attempting to convey their side of the situation, an avalanche of new posts would flood in, due to the bumping of the forum post causing the thread to hit the front page of the site over and over.
Rae updated their post, causing more people to become upset by Rae's increasingly aggressive tone:
edits for those of u not reading thru the whole thread: the point of the thread was to spread awareness, i dont care about other trans people who are saying it doesn't bother them. if it doesn't bother you, it has nothing to do with you. this is so cis people are aware this is an intercommunity term being used and although they are using it for another reason they could simply... switch to any other 3-5 letter combination. it is not difficult.
obviously i have no way to enforce this. if you choose to take this information and better yourself, good. if not, there's nothing i can do. i just want y'all to know it's weird and gross for cis people to take something i originally started as a joke that wasn't meant for them.
Users continued to cause uproar until the thread had to be forcefully locked by a moderator due to the massive amounts of backlash Rae had been receiving. Harassment seeped onto their profile (since been deleted), the Dappervolk Discord server, as well as a discourse account on Tumblr, which were not happy at all about the situation either (1, 2, 3).
The funny thing about Rae's post, was that they thought they sparked the usage of the T4T term throughout their time playing the Dappervolk Beta - when the term actually began during the Alpha. This means Rae had absolutely no part in the creation of T4T, and that T4T was never meant to be a play on trans relationships in the first place.

The Aftermath

Dappervolk is still a thriving community, however the site has dipped in popularity since its golden days during the Beta and early launch. This dip in users comprises mainly of hardcore and long-term players. Thus, this community is well-versed on Rae's outburst, and the effects of their forum post are still felt within the community.
Some users now use TfT in place of T4T, meant to mean the same thing, however T4T still triumphs as the more popular acronym.
Rae was basically bullied off the site in early July, their last speck of activity on the site being from the 1st of July, 2020. While they initially gained a small amount of support, the backlash gained from the site itself, Tumblr, and the Discord was too much for them to handle.
Rae's post is seen as an in-joke within the Dappervolk community, where people will reference Rae's post in order to reflect on the outrageous things people do in order to try and get clout on the website (common amongst virtual pet communities, where people will try and outplay other users in other to seem more cool and popular). Despite the large amount of trans users, Rae was, and still is primarily played off as a joke - as their post was not only trying to relate an innocent term to trans issues, but was attempting to solidify them as someone who played a part in the origin of the T4T term, despite them only playing since Beta, as well as this origin story being totally pointless in the long run. That's why you don't make up things to seem more influential than other users.
TL;DR: A trans user on the virtual pet website Dappervolk causes an uproar within the community when they relate the innocent acronym T4T (meaning Turnip for Turnip - swapping items on the website) to a term for trans relationships, getting angry at users for sharing their experiences - which eventually leads in them getting bullied off the site.
submitted by Marshybeetle to HobbyDrama [link] [comments]

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